Difference between revisions of "Blast Fey (Action Powers)"

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m (→‎Fairy Horn: rebalanced)
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Inherent
 
Inherent
  
You have one or more horns or antennas that radiate power. This is clearly visible when in use and surrounded by special effects reminiscent of the blast powers you have.   
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You have one or more horns, antennas, or similar accessible and visible parts that radiate power. This is surrounded by special effects reminiscent of the blast powers you have all the time and clearly visible when in use.   
 
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You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +5 damage.
You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +6 damage.
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Holding on to or tying up your horns seals your powers, giving you [[Power_Loss_(Action)| Power Loss]]. This can be achieved with a [[Stunt_(Action)#Setback|setback]] on an appropriate stunt by those in the know.
 
 
Holding on to or tying up your horns seals them, giving you [[Power_Loss_(Action)| Power Loss]]. This can be achieved with a [[Stunt_(Action)#Setback|setback]] with an appropriate stunt by those in the know.
 
  
 
=== Fairy Revenge ===
 
=== Fairy Revenge ===

Revision as of 13:04, 15 September 2020

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Main article: Powers (Action)

Elfbolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Elfshot does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.

Elfshot

Basic Action

You can make a very precise Ranged Attack. Damage is Reflexes +0 Physical Piercing damage. This is a material attack that uses ephemeral matter and thus cannot use any special materials such as silver or iron.

Note that this is a Basic Action, which limits what other powers it works with.

Fairy Breath

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Fairy Breath does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.

Fairy Horn

Inherent

You have one or more horns, antennas, or similar accessible and visible parts that radiate power. This is surrounded by special effects reminiscent of the blast powers you have all the time and clearly visible when in use. You use your horns as if it was an Implement, doing Mind +5 damage. Holding on to or tying up your horns seals your powers, giving you Power Loss. This can be achieved with a setback on an appropriate stunt by those in the know.

Fairy Revenge

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Fairy's Revenge does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.

Fairy Shot

Trigger Action (Combo)

Select one stunt, power, or stick that you can use and that is normally a basic action. Your ranged abilities manifests this effect very strongly; whenever you hit another creature with a Shoot attack you you make, you can use the selected ability as a trigger action instead of a basic action.