Baklunish (Greyhawk 4E)

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Greyhawk for 4E

Humans are the dominant race of Greyhawk, even after the resurge of the fey. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the general humans on humans as outlined in the Player’s Handbook, including the bonus feeat and extra at-will power. There are three differences besides purely cultural traits. Attributes are specified, with a +2 bonus to two different attributes. Bonus skills are specified to one of a short list – not to class skills. In some cases the second language is specified as well.

Baklunish

The originally nomadic Baklunish people are now mostly settled, but the traits of the horse-riders are still with them; small and wiry with sharp eyes always on the horizon – or looking for divine revelation.

  • Attribute bonuses: +2 Dex, +2 Wis
  • Recommended classes: Cleric, Fighter, Paladin, Ranger
  • Cultural classes: Cleric, Ranger, Wizard
  • Languages: Common, Baklunish.
  • Bonus Skills: One of Endurance, History, Nature, or Perception.