Difference between revisions of "Apath"

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m (→‎Class Options: Spellsword)
m (→‎Class Options: spellsword own class)
Line 31: Line 31:
 
** [[Crypt Knight (Apath)|Crypt Knight]]
 
** [[Crypt Knight (Apath)|Crypt Knight]]
 
** [[Divine Liberator (Apath)|Divine Liberator]]
 
** [[Divine Liberator (Apath)|Divine Liberator]]
** [[Spellsword (Apath)|Spellsword]]
 
 
** [[Tyrant (Apath)|Tyrant]]
 
** [[Tyrant (Apath)|Tyrant]]
 
* Rogue
 
* Rogue
Line 43: Line 42:
 
** [[Magic User (Apath)|Magic User]]
 
** [[Magic User (Apath)|Magic User]]
 
** [[School Master |School Master]]
 
** [[School Master |School Master]]
 +
* [[Spellsword (Apath)|Spellsword]]

Revision as of 21:05, 23 May 2012

ApathApath Logo
Unofficial rules compendium

Apath is Abbe's sandbox for Pathfinder rules and ideas. Based mainly on my experiences of 3.5 so far. This is not decided upon, merely a first inventory.

Possible Imports

Multi Classing

All abilities based on class level are instead based on character level. The exceptions are hit points, base attack bonus, skill points, and saving throw modifiers, and any ability mentioned in the "special" column of the class table with a new entry. which still work per the normal rules. This increased the utility of multiclass spells, animal companions, and such.

Example: Trapfinding improves based on character level, as Trapfinding is only mentioned one in the Special collum of the Rogue's class table. Sneak attack does not improve with increased character level but only with Rouge class level, as each tier of Sneak Attack is mentioned separately.

All level caps on spells are disregarded; all spells can benefit fully from any caster level. This mainly helps multiclass spellcasters, whose lower-level spells remain viable.

Class Options