Difference between revisions of "Animal Transformation Curse (Apath)"

From Action
Jump to navigation Jump to search
(first)
 
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Animal Transformation ===
 
=== Animal Transformation ===
''Are you a humanoid miraculously transformed into a small animal or the other way around? 
+
'''Publisher:
 +
Legendary Games.
  
In situations of high stress you transform into a small animal. When you take this curse, pick any animal that can be a [http://www.d20pfsrd.com/classes/core-classes/wizard/familiar wizard's familiar]. You transform into this shape, as ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape beast shape II]'' (sp). You have no control over this transformation.
+
''Are you a humanoid miraculously transformed into a small animal, or the other way around? 
  
The following [http://www.d20pfsrd.com/gamemastering/conditions conditions] trigger this change:
+
In situations of high stress you transform into a small animal. When you take this curse, pick any animal that can be a [http://www.d20pfsrd.com/classes/core-classes/wizard/familiar wizard's familiar]. You transform into this shape, as ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape beast shape II]'' (su). You have no control over this transformation.
 +
 
 +
The following [http://www.d20pfsrd.com/gamemastering/conditions conditions] trigger a forced change:
 
confused,
 
confused,
 
covering,
 
covering,
Line 13: Line 16:
 
frightened,
 
frightened,
 
grappled,
 
grappled,
helpless (including asleep or paralyzed),
+
paralyzed,
 
panicked, or
 
panicked, or
stunned. The transformation negates the condition. Once you transform, you can be affected by these conditions normally if you encounter them again. The transformation lasts as long as the condition lasts, with a minimum of 1d6 rounds.
+
stunned.
 +
As soon as you suffer any of these conditions, you immediately transform. The transformation negates the condition that triggered it. Once you have transformed, you can be affected by these conditions normally if you encounter them again.  
 +
 
 +
If you are caged, bound, or otherwise restrained this also triggers a transformation.  
  
If you are caged, bound, cuffed or otherwise restrained this also triggers a transformation.
+
Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement that can be escaped using the Escape Artist skill.
Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement.
+
You do not automatically escape restraint as the bonds magically adapt to your new shape on a failed roll.
The is usually relevant when entangled, grappled, bound or caged.
 
You do not automatically escape entanglement or bindings as the bonds adapt to your new shape on a failed roll.
 
  
You can speak and satisfy verbal and somatic components in your transformed form, but not in other assumed forms. However, using spells or spell-like abilities is against the nature of an animal, you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.
+
A forced transformation lasts as long as the condition would have lasted, with a minimum transformation time of 1d6 rounds and a maximum of 1 hour.  
  
At 5th level, you can change between your normal and animal forms as a standard action and have the choice to not revert to your normal form when you normally would. You gain [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat.
+
You can speak and satisfy verbal and somatic components when transformed by the curse. To cast a spell while transformed you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.  
  
You also gain the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-shapechanger shapechanger] subtype and can revert to your animal form as a standard action
+
At 5th level, you can change between your normal and animal forms as a standard action, except that you cannot change during a forced transformation. You gain [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat and a bonus on Acrobatics checks equal to half the curse level in your animal form.
when affected by a polymorph effect.
 
  
At 10th level, after transforming into your animal form, you can take the withdraw action as a free action.
+
At 10th level, you gain the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-shapechanger shapechanger] subtype and can revert to your animal form on your next turn as a free action when affected by a polymorph or petrification effect.
  
At 15th level you can assume your animal form as an immediate action.
+
At 15th level, immediately after transforming into your animal form, you can take the withdraw action as a free action.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:53, 20 February 2017

ApathApath Logo
Unofficial rules compendium

Animal Transformation

Publisher: Legendary Games.

Are you a humanoid miraculously transformed into a small animal, or the other way around?

In situations of high stress you transform into a small animal. When you take this curse, pick any animal that can be a wizard's familiar. You transform into this shape, as beast shape II (su). You have no control over this transformation.

The following conditions trigger a forced change: confused, covering, disabled, entangled, exhausted, frightened, grappled, paralyzed, panicked, or stunned. As soon as you suffer any of these conditions, you immediately transform. The transformation negates the condition that triggered it. Once you have transformed, you can be affected by these conditions normally if you encounter them again.

If you are caged, bound, or otherwise restrained this also triggers a transformation.

Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement that can be escaped using the Escape Artist skill. You do not automatically escape restraint as the bonds magically adapt to your new shape on a failed roll.

A forced transformation lasts as long as the condition would have lasted, with a minimum transformation time of 1d6 rounds and a maximum of 1 hour.

You can speak and satisfy verbal and somatic components when transformed by the curse. To cast a spell while transformed you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.

At 5th level, you can change between your normal and animal forms as a standard action, except that you cannot change during a forced transformation. You gain Eschew Materials as a bonus feat and a bonus on Acrobatics checks equal to half the curse level in your animal form.

At 10th level, you gain the shapechanger subtype and can revert to your animal form on your next turn as a free action when affected by a polymorph or petrification effect.

At 15th level, immediately after transforming into your animal form, you can take the withdraw action as a free action.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.