Difference between revisions of "Animal Transformation Curse (Apath)"

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helpless (including asleep or paralyzed),
 
helpless (including asleep or paralyzed),
 
panicked, or
 
panicked, or
stunned. The transformation negates the condition. Once you transform, you can be affected by these conditions normally if you encounter them again. The transformation lasts as long as the condition lasts, with a minimum of 1d6 rounds.
+
stunned. As soon as you suffer any of these conditions, you immediately transform. The transformation negates the condition. Once you transform, you can be affected by these conditions normally if you encounter them again. The transformation lasts as long as the condition would have lasted. There is a minimum transformation time of 1d6 rounds, and during these rounds you cannot voluntarily change your shape using the abilities gained from this curse.
 +
If you are caged, bound, or otherwise restrained (not merely pinned) this also triggers a transformation.
  
If you are caged, bound, cuffed or otherwise restrained this also triggers a transformation.
+
Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement that can be escaped using the Escape Artist skill.
Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement.
+
You do not automatically escape entanglement or bindings as the bonds magically adapt to your new shape on a failed roll.
The is usually relevant when entangled, grappled, bound or caged.
 
You do not automatically escape entanglement or bindings as the bonds adapt to your new shape on a failed roll.
 
  
You can speak and satisfy verbal and somatic components in your transformed form, but not in other assumed forms. However, using spells or spell-like abilities is against the nature of an animal, you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.
+
You can speak and satisfy verbal and somatic components in your transformed form, but not in other assumed forms. However, you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.
  
At 5th level, you can change between your normal and animal forms as a standard action and have the choice to not revert to your normal form when you normally would. You gain [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat.
+
At 5th level, you can voluntarily change between your normal and animal forms as a standard action and have the choice to not revert to your normal form when you normally would under the level 1 ability. You gain [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat.
  
You also gain the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-shapechanger shapechanger] subtype and can revert to your animal form as a standard action
+
At 10th level, you gain the [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-shapechanger shapechanger] subtype and can revert to your animal form as a standard action
when affected by a polymorph effect.
+
when affected by a polymorph or petrification effect.
  
At 10th level, after transforming into your animal form, you can take the withdraw action as a free action.
+
At 15th level, after transforming into your animal form, you can take the withdraw action as a free action.
 
 
At 15th level you can assume your animal form as an immediate action.
 
 
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<noinclude>{{OGL}}</noinclude>

Revision as of 15:35, 4 August 2016

ApathApath Logo
Unofficial rules compendium

Animal Transformation

Are you a humanoid miraculously transformed into a small animal or the other way around?

In situations of high stress you transform into a small animal. When you take this curse, pick any animal that can be a wizard's familiar. You transform into this shape, as beast shape II (sp). You have no control over this transformation.

The following conditions trigger this change: confused, covering, disabled, entangled, exhausted, frightened, grappled, helpless (including asleep or paralyzed), panicked, or stunned. As soon as you suffer any of these conditions, you immediately transform. The transformation negates the condition. Once you transform, you can be affected by these conditions normally if you encounter them again. The transformation lasts as long as the condition would have lasted. There is a minimum transformation time of 1d6 rounds, and during these rounds you cannot voluntarily change your shape using the abilities gained from this curse. If you are caged, bound, or otherwise restrained (not merely pinned) this also triggers a transformation.

Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement that can be escaped using the Escape Artist skill. You do not automatically escape entanglement or bindings as the bonds magically adapt to your new shape on a failed roll.

You can speak and satisfy verbal and somatic components in your transformed form, but not in other assumed forms. However, you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.

At 5th level, you can voluntarily change between your normal and animal forms as a standard action and have the choice to not revert to your normal form when you normally would under the level 1 ability. You gain Eschew Materials as a bonus feat.

At 10th level, you gain the shapechanger subtype and can revert to your animal form as a standard action when affected by a polymorph or petrification effect.

At 15th level, after transforming into your animal form, you can take the withdraw action as a free action.

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