Difference between revisions of "Allitur (Greyhawk Action)"

From Action
Jump to navigation Jump to search
m (traits)
 
(5 intermediate revisions by the same user not shown)
Line 40: Line 40:
  
 
'''Weapon''': Spear
 
'''Weapon''': Spear
 +
 +
'''Symbol:
 +
Pair of clasped hands.
  
 
===Action Domain===
 
===Action Domain===
Line 56: Line 59:
 
===Pathfinder Traits===
 
===Pathfinder Traits===
 
* [[Religious_Traits_(Greyhawk)#Ambassador|Ambassador]]
 
* [[Religious_Traits_(Greyhawk)#Ambassador|Ambassador]]
* [[Religious_Traits_(Greyhawk)#Blade_of_Mercy|Blade of Mercy]]
+
* [[Religious_Traits_(Greyhawk)#Patient_Optimist|Patient Optimist]]
 +
 
 +
=== Pathfinder Obedience ===
 +
Write a truth or a symbol of truth on a pebble, roll the pebble in honey, and hold it in your mouth until the honey dissolves. Gain a +2 sacred bonus on Wisdom checks and Wisdom-based skill checks.
 +
 
 +
==== Boons ====
 +
# '''Adept Debater (Sp)''' ''comprehend languages'' 3/day, ''zone of truth'' 2/day, or ''tongues'' 1/day
 +
# '''Eye of Insight (Sp)''' You can cast silenced ''true seeing'' three times per day. This ability is the equivalent of a 7th-level spell.
 +
# '''Thunder of Truth (Su)''' Once per day, you can emit a powerful roar that affects a 60-foot cone with the effects of a ''holy word ''spell and also deals 2d6 points of sonic damage to all creatures in the area (Fortitude negates; DC 10 + 1/2 your HD + your Cha modifier). This is a sonic effect.

Latest revision as of 12:04, 14 December 2022

ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


The Flan god of propriety and diplomacy, Allitur is the son of Beory and Pelor, brother to Rao. He is a minor god with no pretenses to greatness, but important to maintain peace.

Allitur (AH-lih-toor) is an old Flan god, representing the need to maintain traditions, laws, and ethical behaviors between tribes and generations of people. Often considered the younger brother of Rao, he maintains close ties with all of his pantheon and often acts as a liaison to other pantheons because of his gift of divine diplomacy; it is this interaction that has gained him some awareness beyond the Flan people in this century. He rides an untiring horse named Keph; his symbol is a pair of clasped hands.

The people should understand and respect their cultural traditions, else breakdown of society should result.

Allitur insists on the performance of traditional rituals, and most of the Flan customs about home and family can be traced to his teachings. He also introduced the concept of laws and punishment to the Flan, and his name is invoked at trials, diplomatic meetings, and other official situations where fairness is expected from a bargaining partner.

Allitur's clerics arbitrate disputes, carry messages between tribes and nations, act as legal advisers or judges when needed, scribe laws and other documents for the common folk, travel to teach the proper traditions to children and heathens. They also have a martial aspect because of their role as enactors of punishment for criminals, violators of taboos, and oathbreakers. Allitur's worshipers are expected to comply with clerics when they serve this function. These roles carry them far into hostile lands where their belief comes into conflict with heretics and the uncivilized.

Alignment: LG

Weapon: Spear

Symbol: Pair of clasped hands.

Action Domain

Life, Light, Mind, Order, Spiritual.

Pathfinder Domains

Community, Good, Knowledge, Law.

Pathfinder Traits

Pathfinder Obedience

Write a truth or a symbol of truth on a pebble, roll the pebble in honey, and hold it in your mouth until the honey dissolves. Gain a +2 sacred bonus on Wisdom checks and Wisdom-based skill checks.

Boons

  1. Adept Debater (Sp) comprehend languages 3/day, zone of truth 2/day, or tongues 1/day
  2. Eye of Insight (Sp) You can cast silenced true seeing three times per day. This ability is the equivalent of a 7th-level spell.
  3. Thunder of Truth (Su) Once per day, you can emit a powerful roar that affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (Fortitude negates; DC 10 + 1/2 your HD + your Cha modifier). This is a sonic effect.