Aerie (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

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Greyhawk for 4E

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Greyhawk for 4E

Average Height: 4"-8"
Average Weight: 2-3 ounces.

Ability Scores: +2 Dex, +2 Cha. Special Strength penalty, Aeries halve their Strength score after all other modifiers have been applied.
Size: Tiny
Speed: 2, Fly 5 (Hover, Altitude limit 2)(
Vision: Normal

Languages: Elven, Common
Skill Bonuses: +2 Acrobatics, +2 Stealth.
Ability: Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties. Aeries gain power flight as a racial power.
Ability: Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). Aeries have a carrying capacity in grams instead of pounds, but aerie-sized gear is similarly reduced in weight from pounds to grams. (1 pound = 450 gram).
Ability: Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (but cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. They are not automatically proficient in these weapons. Aeries gain [[Feats (4E)#Weapon Finesse [Genre]|Weapon Finesse]] as a bonus feat.
Ability: You gain the unexpected cover racial power.

Power Flight Aerie Racial Power
Wings buzzing, you rise above your normal altitude limit.
Encounter
Move Action      Personal
Effect: You ignore the altitude limit on flight until the end of your next turn. If you end your net turn at too high an altitude, you crash.
Unexpected cover Aerie Racial Power
You slip into a hiding place much to small for anyone else.
At-Will
Standard Action      Personal
Requirement: You must be in a square where there is some terrain or a friendly creature. A wall qualifies, but empty ground or thin air does not.

Effect: You gain full concealment. The benefit lasts as long as you maintain the requirement or until the beginning of your next turn.

Feats

Fast Flight [Aerie, Paragon]

Prerequisite: Aerie, Level 11

Benefit: Increase your flight speed by two.

True Flight [Aerie, Epic]

Prerequisite: Aerie, Level 21

Benefit: You ignore the altitude limit on flight.



Phyiscal Qualities

Aeries are tiny fey, small enough to land in a human palm and have tall pointed ears, long thin limbs and a body of heroic proportions. They fly on gossamer wings trailing stardust.

In the wild, they often go naked or dress in garlands of leaves and flowers, but those that live close to other folk tend to mimic their style of clothing, which can often look quite humorous.

Aeries have lifespans comparable to humans.

Playing an Aerie

Concerned with enjoying fun and beauty, aeries are creatures of conflicting drives. Generally stay-at-homes who enjoy the good life, they can be intensely curious when not overtaken by shyness or laziness. Aeries sometimes get attached to larger folk and follow them around, often adopting traits similar to their companion.

Aeries prosper in any place of great natural beauty or that satisfies their curiosity. A few aeries even live in cities, usually as invisible observers. In areas dominated by evil they sometimes maintain small hidden havens of beauty. Aeries love to craft beautiful and intricate things, and can get mesmerized by artful devices.

Aeries prefer to remain out of sight of combat and only fight if their chosen glade or nest is threatened. Even then, their reaction might be to run to larger allies for help. When they do fight, aeries present a brave front and advance with spells and rapiers at the ready.

'Arie Characteristics: Curious, playful, energetic, chatty, nimble.

Male Names: Acorn, Brook, Buzzer, Greenhood, Leaf, Sparkle, Sureshot, Tallears, Thorn, Zap.


Female Names: Belle, Dew, Honeycup, Mist, Petal, Rosie, Star, Twinkle.