Rover (IB)
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Starfox's Blades in the Dark space hack |
This is a work in progress.
Rover Playbook
As a Rover you are a master of exploration and roughing it. There are still many reasons to travel in the wild; planetary prospecting, guiding tourists, lying low or finding others who try to hide out, and smuggling. The places you're working are mainly the surface of colony planets, meaning low-gravity planets and moons.
Special Abilities
- Bestial: Automatically notice when someone is looking at you with hostile intent, and can make an immediate Mark roll to locate them.
- Focused: Once per score you can avoid Stress when Resisting surprise or environmental effects or Mark.
- Pet: You have a trained animal pet trained to work with you in hostile environments and to wear protection devices. It can do tricks like a dog and Assist you in melee and when you are searching for something.
- Predator: When you use Gather Information you can ask an extra question about a target's weaknesses. You gain increased Effect on Mark checks to track.
- Rage: When in a Desperate Position, you gain +1d to Resist consequences.
- Ranger: Improve your Position on Lunar, Micro, and Terran checks to hide and maneuver.
- Spotter: Push to: ignore distance and concealment — find the best path to a spot you see — identify a target and any defenses it has.
- Survivor: You can allow your crew to take downtime in the wild.
Sly Friends
- ˄ ˅ Aerin, a bounty hunter.
- ˄ ˅ Elior, a refugee.
- ˄ ˅ Lioran, a ganger.
- ˄ ˅ Rael, a lawman.
- ˄ ˅ Ari, a fixer.
Inventory
XP
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge with reconnaissance or violence.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- You pointed out an established NPC whom the GM then brought into the action.
Starting Actions
- Lunar 1
- Mark 2
- 4 points by choice, no higher than 2 in any one.