Alternate Skill Bonuses (Apath)
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Unofficial rules compendium | |
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Skill (Subskill) | Normal Key Ability | Alternate Key Ability |
Acrobatics | Dex | Str |
Appraise | Int | Wis |
Bluff | Cha | Wis |
Climb | Str | Dex |
Craft | Int | Dex |
(Blacksmith) | Int | Str |
(Fermenting) | Int | Wis |
Diplomacy | Cha | Wis |
Disable Device | Dex | Int |
Disguise | Cha | Wis |
Escape Artist | Dex | Con |
Fly | Dex | Con |
Handle Animal | Cha | Wis |
Heal | Wis | Con |
Intimidate | Cha | Str |
Knowledge | Int | Wis |
Linguistics | Int | Wis |
Perception | Wis | Int |
Perform | Cha | Wis |
(Comedy, dance, string) | Cha | Dex |
(Percussion, oratory, wind, sing) | Cha | Con |
Profession | Wis | Int |
(Courtesan, gambler, innkeeper) | Wis | Cha |
(Farmer, miner, soldier, woodcutter) | Wis | Str |
Ride | Dex | Cha |
Sense Motive | Wis | Int |
Sleight of Hand | Dex | Cha |
Spellcraft | Int | Wis |
Stealth | Dex | Con |
Survival | Wis | Con |
Swim | Str | Con |
Use Magic Device | Cha | Int |
- You can can't the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
- A skill that has a primary key attribute that is Strength or Dexterity suffers from armor check penalties, even if used with another attribute as an alternate key ability. The secondary key attribute does not affect armor check penalties at all.
- Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.