Alternate Skill Bonuses (Apath)
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Unofficial rules compendium | |
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Skill | Normal Key Ability or Subskill | Alternate Key Ability |
Acrobatics | Dex | Str |
Appraise | Int | Wis |
Bluff | Cha | Wis |
Climb | Str | Dex |
Craft | Int | Dex |
Blacksmith | Str | |
Fermenting, painting | Wis | |
Diplomacy | Cha | Wis |
Disable Device | Dex | Int |
Disguise | Cha | Wis |
Escape Artist | Dex | Str |
Fly | Dex | Str |
Handle Animal | Cha | Wis |
Heal | Wis | Int |
Intimidate | Cha | Str |
Knowledge | Int | Wis |
Linguistics | Int | Wis |
Perception | Wis | Int |
Perform | Cha | Wis |
Comedy, dance, string | Dex | |
Percussion, oratory, wind, sing | Str | |
Profession | Wis | Int |
Courtesan, gambler, innkeeper | Cha | |
Farmer, miner, soldier, woodcutter | Str | |
Ride | Dex | Cha |
Sense Motive | Wis | Int |
Sleight of Hand | Dex | Cha |
Spellcraft | Int | Wis |
Stealth | Dex | Str |
Survival | Wis | Str |
Swim | Str | Wis |
Use Magic Device | Cha | Int |
- You can never add the same ability score to a particular skill twice. This limits the possibilities for feats like Intimidating Prowess
- A skill that has a primary key attribute that is Strength or Dexterity suffers from armor check penalties, even if used with another attribute as an alternate key ability.
- Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.