Twin Lights
A covert organization devoted to freeing slaves and fighting the Scarlet Brotherhood. At the same time, it is an informal guild of performers and entertainers.
Symbol: Twin lights, held in each hand. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.
Background, Goals, and Dreams: The Twin Lights want to exterminate slavery and humiliation of the human spirit; some members want to end all servitude and incarceration. They also want to spread joy and work to improve their performing arts.
Enemies and Allies: The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs. Some members are such fervent revolutionaries that they consider all governments their enemies.
Secrets: The true goals of the society is shrouded in further secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers.
Classes: Bards, monks, and rogues are favored, tough all classes are welcome.
Type: Spy Ring
Scale: 14, Wholly Bay and Azure Sea area.
Capital: 4. Gp limit 6,600. Assets 92,400
Affiliation Score Criteria:
Advancement
Criterion | Affiliation Score Modifier | |
Character level | +1/2 levels | |
Inherent | 1 | |
Slave or former slave | +2 | |
Acquired | 4 | |
5 or more ranks in Perform | +1 | |
10 or more ranks in Perform | +1 | |
5 or more ranks in Bluff and Disguise | +1 | |
5 or more ranks in Diplomacy | +1 | |
Work | 2 | |
Lives as a wandering minstrel, carrying messages for the order | +2 | |
Work at safe house, often in the guise of an entertainment establishment | +1 | |
Adventure | 4 | |
Free slaves, smuggle freed slaves, or prevent people from being enslaved | +1 | |
Spread the word of the Twin Lights among slaves | +1 | |
Fight the Scarlet Brotherhood | +1 | |
Spread hope and joy | +1 | |
Penalties | 3 | |
Deals in slaves | -4 |
Titles, Benefits, and Duties
As you progress in the lodge, you become more and more famous as a keeper of the peace and doer of good deeds.
Affiliation Score | Title: Benefits and Duties |
3 or lower | Mote: The Twin Lights tries to keep in touch. |
4-10 | Spark: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves. |
11-20 | Light: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks. |
21-29 | Beacon: +4 affiliation bonus on Will saves against enchantment spells and effects. |
30 or higher | Burst: Aura of freedom: grants all allies within 30 ft. a +4 affiliation bonus on Will saves against enchantment spells and effects. |
Executive Powers: Research, Shadow War