Ranger Knight (5A)
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- This is a work in progress.
This is a Ranger conclave for 5A.
Some rangers join fighting orders, often in the company of paladin's of the Oath of the Ancients. Scouring the wilderness for enemies, such ranger-knights summon mighty steeds to serve them in battle.
Source: Original.
Subclass Features
Knightly Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels as a ranger, as shown in the Knightly Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level | Spells |
3 | Compelled Duel |
5 | Find Steed |
9 | Spirit Shroud |
13 | Find Greater Steed |
17 | Holy Weapon |
Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
Ranger's Mark
Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else inflicts damage on the creature.
A creature marked by you has disadvantage on any attack roll that doesn't target you. In addition, if a creature marked by you deals damage to anyone other than you, you can make a weapon attack against the marked creature as a reaction. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your ranger level.
Bonded Mount
At 7th level, when you summon a mount, you can summon the creature in your space with you mounted on it. As you advance in level, your mount shares certain of your rangers class features as you gain them: Land's Stride, Nature's Veil, Vanish, and Feral Senses.
Mount of the Mist
At 11th level, you can cast Misty Step. If you are mounted, the spell can teleport your mount and anything it is carrying. You can use this ability a number of times equal to your Proficiency Bonus, regaining all uses at the end of a long rest.
Forest Warden
At 15th level, you can cast Transport Via Plants by expending a use of your Mount of the Mist ability. If you are mounted, the spell can teleport your mount and anything it is carrying.
Designer's 's Notes
A ranger conclave leaning against the paladin and borrowing from the Chevalier. Aiming for concepts like unicorn maiden.