Ranger Knight (5A)
Starfox's 5th Edition Fan Page |
This is a Ranger conclave for 5A.
Some rangers join fighting orders, often in the company of paladin's of the Oath of the Ancients. Scouring the wilderness of enemies, such ranger-knights summon mighty steeds to serve them in battle.
Source: Original.
Subclass Features
Knightly Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels as a ranger, as shown in the Knightly Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Sorcerer Level | Spells |
1 | Compelled Duel |
3 | Find Steed |
5 | Spirit Shroud |
7 | Dispel Evil and good |
9 | Summon Draconic Spirit |
Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
XXX
At 3rd level,
Bonded Mount
At 7th level your mount ignores nonmagical difficult ground. As you advance in level, your mount shares certain of your rangers class features: Land's Stride, Nature's Veil, Vanish, and Feral Senses.
XXX
At 11th level,
XXX
At 15th level,