Satyr (Greyhawk 4E)

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Greyhawk for 4E

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Nimble Hooves.
Ability: Satyr Ram.

Satyr Ram Satyr Racial
You use your horns to butt an opponent.
Encounter
Standard Action      Melee
Attack: Strength vs AC.

Hit: 1d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.

Nimble Hooves Satyr Racial
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Feats

Mountain Satyr

Prerequisite: Trained in Nature

Benefit: You gain Earthwalk

Paragon Paths

Notepad.png This is a work in progress.

Template:4E paragon path

Path Feat

Metamagic [Path, Wizard]

Benefit: You can use Heighten Spell as a daily power.

Paragon Path

Metamagician Paragon Path Features

Prerequisites: Wizard.

Metamagic Action (11th level): When you use an action point to use a power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.

Metamagic Preparation (11th level): You can spend a standard action to recover a previously-used Metamagician encounter power.

Quicken Spell (16th level): When you use an action point to use a ranger or area power, you do not trigger opportunity attacks for doing so.

Metamagician Spells

Empower Spell Metamagician Attack 11
You concentrate more power into a single spell.
EncounterArcane
Minor Action      Personal
Effect: Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects.
Heighten Spell Metamagician Utility 12
You manipulate a spell in subtle ways.
EncounterArcane
Minor Action      Personal
Effect: Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
  • Extend Spell: Double the duration of a power effect that affects allies only.
  • Focus Spell: Decrease the blast or burst of the power by any number you like.
  • Range Spell: Increase the range of the power by 10.
  • Widen Spell: Increase the blast or burst of the power by 1.
Maximize Spell Metamagician Attack 20
You focus your entire might into a single spell.
DailyArcane
Minor Action      Personal
Effect: Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects.