Satyr (Greyhawk 4E)
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Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Nimble Hooves.
Ability: Satyr Ram.
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You use your horns to butt an opponent. | ||
Encounter | ||
Standard Action Melee | ||
Attack: Strength vs AC. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
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Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Feats
Mountain Satyr
Prerequisite: Trained in Nature
Benefit: You gain Earthwalk
Paragon Paths
- This is a work in progress.
Path Feat
Metamagic [Path, Wizard]
Benefit: You can use Heighten Spell as a daily power.
Paragon Path
Metamagician Paragon Path Features
Prerequisites: Wizard.
Metamagic Action (11th level): When you use an action point to use a power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.
Metamagic Preparation (11th level): You can spend a standard action to recover a previously-used Metamagician encounter power.
Quicken Spell (16th level): When you use an action point to use a ranger or area power, you do not trigger opportunity attacks for doing so.
Metamagician Spells
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You concentrate more power into a single spell. | ||
Encounter ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects. |
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You manipulate a spell in subtle ways. | ||
Encounter ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
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You focus your entire might into a single spell. | ||
Daily ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects. |