Feat List (D&D)
Revision as of 10:52, 4 August 2014 by hastur>Hastur (OGL)
Unofficial rules compendium | |
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This is a list of feats for use in some local campaigns.
Ability Focus | MM | 303 | Choose one of the creature's special attacks. This attack becomes more potent than normal. |
Acrobatic | PH | 89 | You have excellent body awareness and coordination. |
Acrobatic Strike | PH2 | 71 | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. |
Active Shield Defense | PH2 | 71 | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. |
Adaptable Flanker | PH2 | 71 | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses. |
Additional Favored Class | UA | 100 | You are more adept at combining different talents than most members of your race. |
Advanced Spell | New | - | Increase the number of hit dice the spell can affect. |
Agile | PH | 89 | You are particularly flexible and poised. |
Agile Shield Fighter | PH2 | 74 | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. |
Alertness | PH | 89 | You have finely tuned senses. |
Animal Affinity | PH | 89 | You are good with animals. |
Animal Follower | New | - | Gain a limited animal companion |
Anvil of Thunder | CW | 112 | You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons. |
Appraise Magic Value | CAd | 103 | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. |
Aquatic Shot | Sto | 90 | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. |
Arcane Accompaniment | PH2 | 74 | You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. |
Arcane Consumption | PH2 | 74 | You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. |
Arcane Defense | CAr | 73 | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. |
Arcane Disciple | CD | 79 | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells. |
Arcane Flourish | PH2 | 74 | You use your magical abilities to improve your performance talents. |
Arcane Mastery | CAr | 73 | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. |
Arcane Strike | CW | 96 | You can channel arcane energy into your melee attacks. |
Arcane Thesis | PH2 | 74 | You have studied a single spell in-depth. |
Arcane Toughness | PH2 | 75 | You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. |
Armor Mastery (Heavy) | New | - | Ignore movement penalties for heavy armor. |
Armor Mastery (Medium) | New | - | Ignore movement penalties for medium armor. |
Armor Proficiency (Heavy) | PH | 89 | You are proficient with heavy armor. |
Armor Proficiency (Light) | PH | 89 | You are proficient with light armor. |
Armor Proficiency (Medium) | PH | 89 | You are proficient with medium armor. |
Armor Specialization | PH2 | 75 | Through long wear and hours of combat, you have trained your body to believe in its armor. |
Armored Caster | New | - | You can cast arcane spells in light armor. |
Arterial Strike | CW | 96 | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. |
Ascetic Hunter | CAd | 105 | You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. |
Ascetic Knight | CAd | 105 | You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. |
Ascetic Magic | CAd | 105 | You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. |
Ascetic Rogue | CAd | 106 | You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. |
Athletic | PH | 89 | You have a knack for athletic endeavors. |
Augment Healing | CD | 79 | You can increase your healing ability. |
Augment Summoning | PH | 89 | Your summoned creatures are more powerful than normal. |
Awesome Blow | MM | 303 | The creature can choose to deliver blows that send its smaller opponents flying like bowling pins. |
Axiomatic Strike | CW | 96 | You can turn your fist into an instrument of law. |
Battle Caster | CAr | 75 | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. |
Battle Dancer | PH2 | 75 | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. |
Bear Fang | CW | 112 | You have mastered the fierce style of fighting with axe and dagger at the same time. |
Black Lore of Moil | CAr | 75 | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. |
Blind-Fight | PH | 89 | You know how to fight in melee without being able to see your foes. |
Blindsense | CAd | 114 | You can sense creatures that you cannot see. |
Blistering Spell | PH2 | 91 | Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. |
Blood-Spiked Charger | PH2 | 92 | You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. |
Boar's Ferocity | CD | 79 | You can continue fighting even at the brink of death. |
Bonded Familiar | PH2 | 75 | You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. |
Born of the Three Thunders | CAr | 76 | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. |
Bounding Assault | PH2 | 75 | You can move and attack with superior speed and power. |
Brachiation | CAd | 106 | You can swing through trees like a monkey. |
Breathing Link | Sto | 92 | You can allow a person adjacent to you to breathe water. |
Brew Potion | PH | 89 | You can create potions, which carry spells within themselves. |
Brutal Strike | PH2 | 76 | You can batter foes senseless with your mace, morningstar, quarterstaff, or flail. |
Brutal Throw | CAd | 106 | You have learned how to hurl weapons to deadly effect. |
Cavalry Charger | CW | 108 | Fighting from the back of a steed is second nature to you. |
Celestial Sorcerer Aura | PH2 | 90 | The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura. |
Celestial Sorcerer Heritage | PH2 | 90 | Your ancestry manifests in the form of several special abilities. |
Celestial Sorcerer Lance | PH2 | 90 | You can channel your arcane energy into a bolt of power that is baneful to evil creatures. |
Celestial Sorcerer Lore | PH2 | 90 | The power of your ancestry grants you access to a variety of new spells. |
Celestial Sorcerer Wings | PH2 | 91 | You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power. |
Chain Spell | CAr | 76 | You can cast spells that arc to other targets in addition to your primary target. |
Chant of Fortitude | CAd | 113 | You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter. |
Cheetah's Speed | CD | 79 | You can run with the speed of the cheetah. |
Cleave | PH | 92 | You can follow through with powerful blows. |
Clever Wrestling | CW | 97 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
Climb Like an Ape | CAd | 114 | You can improve your climbing ability. |
Close-Quarters Fighting | CW | 97 | You are skilled at fighting at close range and resisting grapple attempts. |
Collegiate Wizard | CAr | 181 | You have undergone extensive training in a formal school for wizards. |
Combat Acrobat | PH2 | 76 | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. |
Combat Awareness | PH2 | 86 | When you maintain your combat focus, you have an uncanny ability to sense the ebb and flow of your opponents' vitality. |
Combat Brute | CW | 110 | You employ strength and leverage to great effect in battle. |
Combat Casting | PH | 92 | You are adept at casting spells in combat. |
Combat Cloak Expert | PH2 | 93 | You are adept at turning your cloak into a vital part of your combat repertoire. |
Combat Defense | PH2 | 87 | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of yoru defense from one opponent to another with careful, precise maneuvers. |
Combat Expertise | PH | 92 | You are trained at using your combat skill for defense as well as offense. |
Combat Familiar | PH2 | 76 | Your familiar is skilled in delivering attack spells against your foes. |
Combat Focus | PH2 | 87 | The way of the warrior requires more than simple, brute strength. |
Combat Intuition | CAd | 106 | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. |
Combat Panache | PH2 | 93 | Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. |
Combat Reflexes | PH | 92 | You can respond quickly and repeatedly to opponents who let their defenses down. |
Combat Stability | PH2 | 87 | When you maintain your combat focus, you become difficult to dislodge. |
Combat Strike | PH2 | 87 | Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. |
Combat Tactician | PH2 | 77 | You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. |
Combat Vigor | PH2 | 88 | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. |
Cometary Collision | PH2 | 77 | You are a thunderbolt of destruction on the battlefield. |
Communicator | CAr | 76 | You possess a magical understanding of the essence of language. |
Companion Spellbond | PH2 | 77 | You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. |
Consecrate Spell | CD | 79 | You can imbue your spells with the raw energy of good. |
Cooperative Spell | CAr | 76 | You can cast spells to greater effect in conjunction with the same spell cast by another individual. |
Corrupt Spell | CD | 79 | You can transform one of your spells into an evil version of itself. |
Cougar's Vision | CAd | 114 | You can see in the dark like a cat. |
Craft Construct | MM | 303 | The creature can create golems and other magic automatons that obey its orders. |
Craft Contingent Spell | CAr | 77 | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. |
Craft Magic Arms and Armor | PH | 92 | You can create magic weapons, armor, and shields. |
Craft Rod | PH | 92 | You can create magic rods, which have varied magical effects. |
Craft Staff | PH | 92 | You can create magic staffs, each of which has multiple magical effects. |
Craft Wand | PH | 92 | You can create wands, which hold spells. |
Craft Wondrous Item | PH | 92 | You can create a wide variety of magic items. |
Crescent Moon | CW | 113 | You have mastered the style of fighting with sword and dagger. |
Crossbow Sniper | PH2 | 77 | You are skilled in lining up accurate, deadly shots with your crossbow. |
Crushing Strike | PH2 | 78 | You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. |
Cunning Evasion | PH2 | 78 | When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. |
Curling Wave Strike | Sto | 92 | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. |
Dampen Spell | PH2 | 78 | From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. |
Danger Sense | CAd | 106 | You are one twitchy individual. |
Dash | CW | 97 | You can move faster than normal. |
Daylight Adaptation | PG | 37 | Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. |
Deadeye Shot | PH2 | 78 | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. |
Death Blow | CAd | 106 | You waste no time in dealing with downed foes. |
Deceitful | PH | 93 | You have a knack for disguising the truth. |
Defensive Strike | CW | 97 | You can turn a strong defense into a powerful offense. |
Defensive Sweep | PH2 | 78 | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. |
Defensive Throw | CW | 97 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. |
Deflect Arrows | PH | 93 | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
Deft Hands | PH | 93 | You have exceptional manual dexterity. |
Deft Opportunist | CAd | 106 | You are prepared for the unexpected. |
Deft Strike | CAd | 106 | You can place attacks at weak points in your opponent's defenses. |
Delay Spell | CAr | 77 | You can cast spells that take effect after a short delay of your choosing. |
Destructive Rage | CW | 97 | You can shatter barriers and objects when enraged. |
Devoted Inquisitor | CAd | 107 | Your faithful service to your patron deity involves training and methods that many paladins consider questionable. |
Devoted Performer | CAd | 107 | You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice. |
Devoted Tracker | CAd | 108 | You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole. |
Diehard | PH | 93 | You can remain conscious after attacks that would fell others. |
Diligent | PH | 93 | Your meticulousness allows you to analyze minute details that others miss. |
Disciple of the Sun | CD | 80 | You can destroy undead instead of merely turning them. |
Disguise Spell | CAd | 108 | You can cast spells without observers noticing. |
Dive for Cover | CAd | 108 | You can dive behind cover or drop to the ground quickly enough to avoid many area effects. |
Divine Armor | PH2 | 88 | You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks. |
Divine Cleansing | CW | 106 | You can channel energy to improve your allies' ability to resist attacks against their vitality and health. |
Divine Fortune | PH2 | 88 | With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect. |
Divine Justice | PH2 | 88 | You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you. |
Divine Metamagic | CD | 80 | You can channel energy into some of your divine spells to make them more powerful. |
Divine Might | CW | 106 | You can channel energy to increase the damage you deal in combat. |
Divine Resistance | CW | 106 | You can channel energy to temporarily reduce damage you and your allies take from some sources. |
Divine Shield | CW | 106 | You can channel energy to make your shield more effective for either offense or defense. |
Divine Spell Power | CD | 80 | You can channel positive or negative energy to enhance your divine spellcasting ability. |
Divine Vigor | CW | 108 | You can channel energy to increase your speed and durability. |
Divine Ward | PH2 | 88 | You create a channel of divine energy between yourself and a willing ally. |
Dodge | New | - | You are adept at dodging blows. |
Domain Focus | CD | 80 | You have mastered the subtle intricacies of the divine power you've devoted yourself to. |
Domain Spontaneity | CD | 80 | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. |
Double Wand Wielder | CAr | 77 | You can activate two wands at the same time. |
Draconic Breath | CAr | 77 | You can convert your arcane spells into a breath weapon. |
Draconic Claw | CAr | 77 | You develop the natural weapons of your draconic ancestors. |
Draconic Flight | CAr | 77 | The secret of draconic flight is revealed to you, granting you the ability to fly occasionally. |
Draconic Heritage | CAr | 77 | You have greater connection with your distant draconic bloodline. |
Draconic Legacy | CAr | 78 | You have realized greater arcane power through your draconic heritage. |
Draconic Power | CAr | 78 | You have greater power manipulating the energies of your heritage. |
Draconic Presence | CAr | 78 | When you use your magic, your mere presence can terrify those around you. |
Draconic Resistance | CAr | 78 | Your bloodline hardens your body against the energy type of your progenitor. |
Draconic Skin | CAr | 78 | Your skin takes on the sheen, luster, and hardness of your draconic parentage. |
Driving Attack | PH2 | 78 | When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling. |
Dual Strike | CAd | 108 | You are an expert skirmisher skilled at fighting with two weapons. |
Eagle Claw Attack | CW | 97 | Your superior insight allows you to strike objects with impressive force. |
Eagle's Wings | CD | 80 | You can take wing and fly with the grace of an eagle. |
Earthbound Spell | PH2 | 91 | You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. |
Earth's Embrace | CW | 97 | You can crush opponents when you grapple them. |
Education | PG | 38 | In your youth you received the benefit of several years of more or less formal schooling. |
Einhander | PH2 | 94 | You excel at wielding a one-handed weapon while carrying nothing in your off hand. |
Elemental Healing | CD | 80 | You can channel elemental energy to heal creatures of a specific elemental subtype. |
Elemental Smiting | CD | 81 | You can channel elemental energy to deal extra damage to creatures tied to a specific element. |
Elephant's Hide | CD | 81 | You can thicken your skin to the toughness of an elephant's. |
Elusive Target | CW | 110 | Trying to land a blow against you can be a maddening experience. |
Elven Spell Lore | PH2 | 78 | You have studied the mighty arcane traditions of the elven, granting you insight into the intricate workings of magic and the theoretical structures behind spells. |
Empower Spell | PH | 93 | You can cast spells to greater effect. |
Empower Spell-Like Ability | MM | 303 | The creature can use a spell-like ability with greater effect than normal. |
Empower Turning | CD | 81 | You can turn or rebuke more undead with a single turning attempt. |
Endurance | PH | 93 | You are capable of amazing feats of stamina. |
Energy Admixture | CAr | 78 | You can modify a spell that uses one type of energy to add an equal amount of another energy type. |
Energy Substitution | CAr | 79 | You can modify an energy-based spell to use another type of energy instead. |
Enlarge Spell | PH | 94 | You can cast spells farther than normal. |
Eschew Materials | PH | 94 | You can cast spells without relying on material components. |
Exotic Weapon Proficiency | PH | 94 | Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat. |
Expert Swimmer | Sto | 92 | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. |
Expert Tactician | CAd | 109 | Your tactical skills work to your advantage. |
Explosive Spell | CAr | 79 | You can cast spells that blast creatures off their feet. |
Extend Rage | CW | 97 | You are able to maintain your rage longer than most. |
Extend Spell | New | - | You can cast spells that last longer than normal. |
Extra Edge | CAr | 79 | Your ability to deal spell damage is particularly striking. |
Extra Invocation | CAr | 79 | You learn an additional invocation. |
Extra Music | CAd | 109 | You can use your bardic music more often than you otherwise could. |
Extra Rage | CW | 98 | You may rage more frequently than normal. |
Extra Slot | CAr | 79 | You can cast an additional spell. |
Extra Smiting | CW | 98 | You can make more smite attacks. |
Extra Spell | CAr | 79 | You learn an additional spell. |
Extra Spell Secret | CAr | 80 | You learn an additional spell secret. |
Extra Stunning | CW | 98 | You gain extra stunning attacks. |
Extra Turning | PH | 94 | You can turn or rebuke creatures more often than normal. |
Extra Wild Shape | CD | 81 | You can use wild shape more frequently than you normally could. |
Extraordinary Concentration | CAd | 109 | Your mind is so focused that you can cast spells even while concentrating on another spell. |
Extraordinary Spell Aim | CAd | 109 | You can shape a spell's area to exclude one creature from its effects. |
Eyes in the Back of Your Head | CW | 98 | Your superior battle sense helps minimize the threat of flanking. |
Fade into Violence | PH2 | 79 | While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. |
Far Shot | New | - | You can get greater distance out of a ranged weapon. |
Fast Wild Shape | CD | 81 | You assume your wild shape faster and more easily than you otherwise could. |
Faster Healing | CW | 98 | You recover faster than normal. |
Favored Power Attack | CW | 98 | You are able to deal more damage against your favored enemies. |
Fiery Fist | PH2 | 79 | By channeling your kienergy, you sheathe your limbs in magical fire. |
Fiery Ki Defense | PH2 | 79 | You channel your kienergy into a cloak of flame that injures any who attempt to strike you. |
Fists of Iron | CW | 99 | You have learned the secrets of imbuing your unarmed attacks with extra force. |
Flash Frost Spell | PH2 | 91 | Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost. |
Flay | PH2 | 79 | When fighting unarmored opponents, you excel at twisting your weapon just before impact. |
Fleet of Foot | CW | 99 | You run nimbly, able to turn corners without losing momentum. |
Flick of the Wrist | CW | 99 | With a single motion, you can draw a light weapon and make a devastating attack. |
Flyby Attack | MM | 303 | The creature can attack on the wing. |
Flyby Attack | MM2 | 18 | The creature can attack on the wing. |
Flying Fish Leap | Sto | 92 | You can hurl yourself out of the water with ease. |
Flying Kick | CW | 99 | You literally leap into battle, dealing devastating damage. |
Force of Personality | CAd | 109 | You have cultivated an unshakable belief in your self-worth. |
Forge Ring | PH | 94 | You can create magic rings, which have varied magical effects. |
Formation Expert | CW | 110 | You are trained at fighting in ranks and files. |
Fortify Spell | CAr | 80 | You cast spells that more easily penetrate spell resistance. |
Freezing the Lifeblood | CW | 99 | You can paralyze a humanoid opponent with an unarmed attack. |
Furious Charge | PG | 39 | You know how to make the most of a charge. |
Giantbane | CW | 111 | You are trained in fighting foes larger than you are. |
Glorious Weapons | CD | 82 | You can channel positive or negative energy to imbue your allies' weapons with an alignment. |
Goad | CAd | 109 | You are skilled at inducing opponents to attack you. |
Great Captain | Sto | 92 | You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. |
Great Cleave | PH | 94 | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. |
Great Fortitude | PH | 94 | You are tougher than normal. |
Greater Kiai Shout | CW | 99 | You kiai shout can panic your opponents. |
Greater Resiliency | CW | 99 | Your extraordinary resilience to damage increases. |
Greater Spell Focus | PH | 94 | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal. |
Greater Spell Penetration | PH | 94 | Your spells are remarkably potent, breaking through spell resistance more readily than normal. |
Greater Two-Weapon Defense | CW | 100 | When fighting with two weapons, your defenses are extraordinarily strong. |
Greater Two-Weapon Fighting | PH | 95 | You are a master at fighting two-handed. |
Greater Weapon Focus | PH | 95 | Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. |
Greater Weapon Specialization | PH | 95 | Choose one type of weapon for which you have already selected Weapon Specialization You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. |
Green Ear | CAd | 110 | Your bardic music can affect plant creatures. |
Grenadier | PH2 | 79 | You are skilled in using grenadelike weapons. |
Grizzly's Claws | CD | 82 | You can grow claws as sharp as those of a bear. |
Guardian Spirit | CAr | 80 | Your watchful spirit is more capable than normal. |
Hammer's Edge | CW | 113 | You are a master of the style of fighting with a hammer and sword at the same time. |
Hamstring | CW | 100 | You can wound your opponents' legs, hampering their movement. |
Hawk's Vision | CAd | 114 | You can improve your visual acuity. |
Hear the Unseen | CAd | 110 | Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. |
Heighten Spell | PH | 95 | You can cast a spell as if it were a higher-level spell than it actually is. |
Heighten Spell-Like Ability | CAr | 80 | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. |
High Sword Low Axe | CW | 113 | You have mastered the style of fighting with a sword and axe at the same time. |
Hindering Opportunist | PH2 | 79 | When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. |
Hold the Line | CW | 100 | You are trained in defensive techniques against charging opponents. |
Hot Spell | New | - | Improve the damage cap on your spell. |
Hover | MM | 304 | The creature can come to a halt in midair. |
Hover | MM2 | 18 | The creature can halt its forward motion while flying, regardless of maneuverability. |
Imbued Summoning | PH2 | 92 | Your summoning spells gain an element of surprise. |
Improve Bull Rush | PH | 95 | You know how to push opponents back. |
Improved Buckler Defense | CW | 100 | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. |
Improved Combat Expertise | CW | 100 | You have mastered the art of defense in combat. |
Improved Counterspell | PH | 95 | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. |
Improved Critical | PH | 95 | Choose one type of weapon. With that weapon, you know how to hit where it hurts. |
Improved Disarm | PH | 95 | You know how to disarm opponents in melee combat. |
Improved Diversion | CAd | 110 | You can create a diversion to hide quickly and with less effort. |
Improved Familiar | CW | 100 | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. |
Improved Favored Enemy | CW | 101 | You know how to hit your favored enemies where it hurts. |
Improved Feint | PH | 95 | You are skilled at misdirecting your opponent's attention in combat. |
Improved Flight | CAd | 110 | You gain greater maneuverability when flying than you would normally have. |
Improved Grapple | PH | 95 | You are skilled at grappling opponents. |
Improved Initiative | PH | 96 | You can react more quickly than normal in a fight. |
Improved Mounted Archery | CW | 101 | You can make ranged attacks from a mount almost as well as you can from the ground. |
Improved Natural Armor | MM | 304 | The creature's natural armor is thicker and harder than that of other of its kind. |
Improved Overrun | PH | 96 | You are skilled at knocking down opponents. |
Improved Precise Shot | PH | 96 | Your ranged attacks can ignore the effects of cover or concealment. |
Improved Rapid Shot | CW | 101 | You are an expert at firing weapons with exceptional speed. |
Improved Shield Bash | PH | 96 | You can bash with a shield while retaining its shield bonus to your Armor Class. |
Improved Smiting | CD | 82 | Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction. |
Improved Sunder | PH | 96 | You are skilled at attacking your opponents' weapons and shields, as well as other objects. |
Improved Swimming | CAd | 110 | You can swim faster than you normally could. |
Improved Toughness | CW | 101 | You are significantly tougher than normal. |
Improved Trip | PH | 96 | You are trained not only in tripping opponents safely but also following through with an attack. |
Improved Turning | PH | 96 | Your turning or rebuking attempts are more powerful than normal. |
Improved Two-Weapon Defense | CW | 101 | You gain a significant defensive advantage while fighting with two weapons. |
Improved Two-Weapon Fighting | PH | 96 | You are an expert in fighting two-handed. |
Improved Unarmed Strike | PH | 96 | You are skilled at fighting while unarmed. |
Improved Weapon Familiarity | CW | 101 | You are familiar with all exotic weapons common to your people. |
Indomitable Soul | PH2 | 80 | Your physical toughness translates into greater mental resiliency. |
Infernal Sorcerer Eyes | PH2 | 91 | Your eyes glow with infernal fire, allowing you to see through magical darkness. |
Infernal Sorcerer Heritage | PH2 | 91 | Your innate magic derives from infernal ancestors. |
Infernal Sorcerer Howl | PH2 | 91 | You channel the fury of your infernal ancesters into a thunderous roar that blasts your enemies with sonic power. |
Infernal Sorcerer Resistance | PH2 | 91 | You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage. |
Innate Spell | CAr | 80 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
Insightful | CAr | 80 | You possess a magical understanding of the workings of arcane detection. |
Insightful Reflexes | CAd | 110 | Your keen intellect allows you an uncanny knack for evading dangerous effects. |
Instantaneous Rage | CW | 102 | You activate your rage instantly. |
Intimidating Rage | CW | 102 | Your rage engenders fear in your opponents. |
Intimidating Strike | PH2 | 79 | You make a display of your combat prowess designed to strike terror in your foe. |
Investigator | PH | 96 | You have a knack for finding information. |
Iron Will | PH | 97 | You have a stronger will than normal. |
Ironskin Chant | CAd | 113 | You can channel the power of your bardic music to enable yourself to ignore minor injuries. |
Jack of All Trades | CAd | 110 | You have picked up a smattering of even the most obscure skills. |
Karmic Strike | CW | 102 | You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you. |
Keen-Eared Scout | PH2 | 80 | Your sharp sense of hearing allows you to determine much more about your surroundings. |
Kiai Shout | CW | 102 | You can bellow forth a shout that strikes terror into your enemies. |
Ki Blast | PH2 | 80 | You focus your ki into a ball of energy that you can hurl at an opponent. |
Knifefighter | PG | 40 | Youre an expert at using weapons in grapple. |
Landwalker | Sto | 92 | You can survive out of water for a longer period of time than most of your kind. |
Leadership | PH | 97 | You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. |
Leap Attack | CAd | 110 | You can combine a powerful charge and a mighty leap into one devastating attack. |
Leap of the Heavens | PH2 | 80 | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. |
Lightning Mace | CW | 113 | You are a master of fighting with two maces at the same time. |
Lightning Reflexes | PH | 97 | You have faster than normal reflexes. |
Lingering Song | CAd | 111 | Your inspirational bardic music stays with the listeners long after the last note has died away. |
Lion's Pounce | CD | 82 | You can deliver a terrible attack at the end of a charge. |
Lord of the Uttercold | CAr | 80 | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |
Lunging Strike | PH2 | 80 | You make a single attack against a foe who stands just beyond your reach. |
Lurking Familiar | PH2 | 80 | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. |
Lyric Spell | CAd | 113 | You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells. |
Mad Alchemist | PH2 | 94 | You are an expert at using alchemical items. |
Mad Foam Rager | PH2 | 80 | You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear. |
Mage Slayer | CAr | 81 | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
Magic in the Blood | PG | 40 | You have a knack for getting the most out of your innate magical abilities. You can use them more often than others of your race can. |
Magical Aptitude | PH | 97 | You have a knack for magical endeavors. |
Magical Pet | New | - | Gain a limited familiar. |
Manyshot | PH | 97 | You can fire multiple arrows simultaneously against a nearby target. |
Martial Weapon Proficiency | PH | 97 | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Master Manipulator | PH2 | 80 | Your words are your weapons. |
Maximize Spell | PH | 97 | You can cast spells to maximum effect. |
Maximize Spell-Like Ability | CAr | 81 | You can use a spell-like ability at its maximum effect. |
Melee Evasion | PH2 | 81 | Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. |
Melee Weapon Mastery | PH2 | 81 | You have mastered a wide range of weapons. |
Mobile Spell-Casting | CAd | 111 | Your focused concentration allows you to move while casting a spell. |
Mobility | PH | 98 | You are skilled at dodging past opponents and avoiding blows. |
Monkey Grip | CW | 103 | You are able to use a larger weapon than other people your size. |
Mounted Archery | PH | 98 | You are skilled at using ranged weapons while mounted. |
Mounted Combat | PH | 98 | You are skilled in mounted combat. |
Multiattack | MM | 304 | The creature is adept at using all its natural weapons at once. |
Multiweapon Fighting | MM | 304 | A creature with three or more hands can fight with a weapon in each hand. |
Natural Spell | PH | 98 | You can cast spells while in a wild shape. |
Necropolis Born | CAr | 81 | You possess a magical understanding of the essence of mortal dread. |
Negotiator | PH | 98 | You are good at gauging and swaying attitudes. |
Net and Trident | CW | 114 | You are a master of fighting with the net and the trident. |
New Class Skill | New | - | One skill becomes class skill. |
New Spell | New | - | Learn any spell. |
Night Haunt | CAr | 81 | You possess a magical understanding of the workings of the unseen. |
Nimble Fingers | PH | 98 | You are adept at manipulating small, delicate objects. |
Nonlethal Substitution | CAr | 81 | You can modify an energy spell to deal nonlethal damage. |
Oaken Resilience | CD | 82 | You can take on the sturdiness of the mighty oak. |
Obscure Lore | CAd | 111 | You are a treasure trove of little-known information. |
Obtain Familiar | CAr | 81 | You gain a familiar. |
Old Salt | Sto | 93 | You are an old hand at shipboard life, having mastered the myriad skills that are required of the experience sailor. Additionally, you have an eye for the weather. |
Open Minded | CAd | 111 | You are naturally able to reroute your memory and skill expertise. |
Oversized Two-Weapon Fighting | CAd | 111 | You are adept at wielding larger than normal weapons in your off hand. |
Overwhelming Assault | PH2 | 81 | If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. |
Pain Touch | CW | 103 | You cause intense pain in an opponent with a successful stunning attack. |
Penetrating Shot | PH2 | 81 | You send a powerful shot cleaving through your enemies. |
Persistent Spell | CAr | 81 | You can make a spell last all day. |
Persuasive | PH | 98 | You have a way with words and body language. |
Phalanx Fighting | CW | 103 | You are trained in fighting in close formation with your allies. |
Pierce Magical Concealment | CAr | 81 | You ignore the miss chance provided by certain magical effects. |
Pierce Magical Protection | CAr | 82 | You can overcome the magical protections of your enemies. |
Pin Shield | CW | 103 | You know how to get inside your opponent's guard by pinning his shield out of the way. |
Point Blank Shot | PH | 98 | You are skilled at making well-placed shots with ranged weapons at close range. |
Power Attack | PH | 98 | You can make exceptionally powerful melee attacks. |
Power Critical | CW | 103 | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. |
Power Throw | CAd | 111 | You have learned how to hurl weapons to deadly effect. |
Precise Shot | PH | 98 | You are skilled at timing and aiming ranged attacks. |
Profane Aura | PH2 | 89 | You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight. |
Profane Boost | CD | 84 | You can channel negative energy to increase the power of inflict wounds spells cast near you. |
Prone Attack | CW | 103 | You can attack from a prone position without penalty. |
Quick Draw | PH | 98 | You can draw weapons with startling speed. |
Quick Reconnoiter | CAd | 112 | You can learn a lot of information from just a quick scan of an area or object. |
Quick Staff | CW | 114 | You have mastered the style of fighting with a quarterstaff. |
Quicken Spell | PH | 98 | You can cast a spell with a moment's thought. |
Quicken Spell-Like Ability | MM | 304 | The creature can employ a spell-like ability with a moment's thought. |
Quicken Turning | CD | 84 | You can turn or rebuke undead with a moment's thought. |
Ranged Disarm | CW | 103 | You can disarm a foe from a distance. |
Ranged Pin | CW | 104 | You can perform a ranged grapple attempt against an opponent not adjacent to you. |
Ranged Spell Specialization | CAr | 82 | You deal more damage with ranged touch attack spells. |
Ranged Sunder | CW | 104 | You can attack an opponent's weapon from a distance. |
Ranged Weapon Mastery | PH2 | 82 | You have mastered a wide range of weapons. |
Rapid Blitz | PH2 | 82 | You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. |
Rapid Reload | PH | 99 | Choose a type of crossbow. You can reload a crossbow of that type more quickly than normal. |
Rapid Shot | PH | 99 | You can use ranged weapons with exceptional speed. |
Rapid Spell | CD | 84 | You can cast spells with long casting times more quickly. |
Rapid Strike | New | - | You can strike multiple times with light weapons. |
Rapid Stunning | CW | 104 | You can use your stunning attacks in rapid succession. |
Rapid Swimming | Sto | 93 | You are one with the water. |
Raptor School | CW | 111 | You know martial arts techniques inspired by hunting birds. |
Razing Strike | CAd | 112 | You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. |
Reach Spell | CD | 84 | You can cast touch spells without touching the spell recipient. |
Reactive Counterspell | PG | 42 | You can react quickly to counter spells cast by opponents. |
Reckless Wand Wielder | CAr | 82 | You can increase the effectiveness of spells cast from a wand. |
Repeat Spell | CAr | 82 | You can cast a spell that repeats on the following round. |
Ride-By Attack | PH | 99 | You are skilled at making fast attacks from your mount. |
Riposte | New | - | You can counterattack when you are missed in melee when on the defensive. |
Ritual Blessing | PH2 | 86 | You call upon the powers of goodness and light to bless your allies. |
Ritual Blood Bonds | PH2 | 86 | You invest your allies with the mighty power of your toten, god, or similar divine entity. |
Robilar's Gambit | PH2 | 82 | By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. |
Roundabout Kick | CW | 105 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. |
Run | PH | 99 | You are fleet of foot. |
Sacred Boost | CD | 84 | You can channel positive energy to increase the power of cure wounds spells cast near you. |
Sacred Healing | CD | 84 | You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly. |
Sacred Purification | PH2 | 89 | You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead. |
Sacred Radiance | PH2 | 89 | You channel divine energy to fill the area around you with a soothing, gentle radiance. |
Sacred Vengeance | CW | 108 | You can channel energy to deal extra damage against undead in melee. |
Sahuagin Flip | Sto | 93 | You can safely attack and withdraw underwater. |
Sailor's Balance | Sto | 93 | You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. |
Sanctify Relic | CD | 84 | You can create magic items that are imbued with a connection to your deity. |
Sanctum Spell | CAr | 82 | Your spells are especially potent on home ground. |
Savage Grapple | CAd | 114 | While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple. |
Scent | CAd | 114 | You can sharpen your sense of smell. |
Scourge of the Seas | Sto | 93 | You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence. |
Scribe Scroll | PH | 99 | You can create scrolls, from which you or another spellcaster can cast the scribed spells. |
Sculpt Spell | CAr | 83 | You can alter the area of your spells. |
Sea Legs | Sto | 93 | You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage. |
Self-Sufficient | PH | 100 | You can take care of yourself in harsh environments and situations. |
Serpent's Venom | CD | 84 | You can deliver a toxic bite attack reminiscent of the viper. |
Shadow Striker | PH2 | 94 | You melt into the shadows, hiding from your enemies until the time is right. |
Sharp-Shooting | CW | 105 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. |
Shield Charge | CW | 105 | You deal extra damage if you use your shield as a weapon when charging. |
Shield Proficiency | PH | 100 | You are proficient with bucklers, small shields, and large shields. |
Shield Slam | CW | 105 | You can use your shield to daze your opponent. |
Shield Sling | PH2 | 82 | You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. |
Shield Specialization | PH2 | 82 | You are skilled in using a shield, allowing you to gain greater defensive benefits from it. |
Shield Ward | PH2 | 82 | You use your shield like a wall of steel and wood. |
Ship's Mage | Sto | 93 | You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. |
Shock Trooper | CW | 112 | You are adept at breaking up formations of soldiers when you rush into battle. |
Short Haft | PH2 | 82 | You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. |
Shot on the Run | PH | 100 | You are highly trained in skirmish ranged weapons tactics. |
Silent Spell | PH | 100 | You can cast spells silently. |
Simple Weapon Proficiency | PH | 100 | You understand how to use all types of simple weapons in combat. |
Skill Focus | PH | 100 | Choose a skill. You have a special knack with that skill. |
Slashing Flurry | PH2 | 82 | You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. |
Smiting Spell | PH2 | 92 | You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. |
Snatch | MM2 | 18 | The creature can grapple more easily with its claws or bite. |
Snatch Arrows | PH | 100 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
Soul of the North | CAr | 83 | You possess a magical understanding of the nature of cold. |
Spectral Skirmisher | PH2 | 83 | You have trained extensively in the use of magic that renders you invisible. |
Spell Focus | CD | 84 | Your spells with an alignment descriptor are more potent than normal. |
Spell Focus | PH | 100 | Choose a school of magic. Your spells of that school are more potent than normal. |
Spell Hand | CAr | 83 | You possess a magical understanding of the manipulation of force. |
Spell Mastery | PH | 100 | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. |
Spell Penetration | PH | 100 | Your spells are especially potent, breaking through spell resistance more readily than normal. |
Spell Thematics | Mag | 22 | Your spells have a distinct visual or auditory effect in their manifestation. (This is different from the version in the PG.) |
Spell-Linked Familiar | PH2 | 83 | You and your familiar can share spell energy, allowing your familir to cast a limited number of spells each day. |
Spinning Halberd | CW | 114 | You have mastered the style of fighting with a halberd. |
Spirited Charge | PH | 100 | You are trained at making a devastating mounted charge. |
Split Ray | CAr | 83 | Your ray spells can affect an additional target. |
Spontaneous Healer | CD | 84 | You can use your spellcasting ability to spontaneously cast cure spells. |
Spontaneous Summoner | CD | 85 | You can spontaneously cast summon nature's ally spells. |
Spontaneous Wounder | CD | 85 | You can use your spellcasting ability to spontaneously cast inflict spells. |
Spring Attack | PH | 100 | You are trained in fast melee attacks and fancy footwork. |
Staggering Strike | CAd | 112 | You can deliver a wound that hampers an opponent's movement. |
Stalwart Defense | PH2 | 83 | You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts. |
Static Spell | New | - | Cast spell as a move action. |
Steadfast Determination | PH2 | 83 | Your physical durability allows you to shrug off attacks that would cripple a lesser person. |
Stealthy | PH | 101 | You are particularly good at avoiding notice. |
Steam Magic | Sto | 93 | You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam. |
Still Spell | PH | 101 | You can cast spells without gestures. |
Storm Magic | Sto | 94 | You gain a boost in spellcasting power during storms. |
Stunning Fist | PH | 101 | You know how to strike opponents in vulnerable areas. |
Subsonics | CAd | 112 | Your music can affect even those who do not consciously hear it. |
Sudden Empower | CAr | 83 | You can cast a spell to greater effect without special preparation. |
Sudden Extend | CAr | 83 | You can make a spell last longer than normal without special preparation. |
Sudden Maximize | CAr | 83 | You can cast a spell to maximum effect without special preparation. |
Sudden Quicken | CAr | 83 | You can cast a spell with a moment's thought without special preparation. |
Sudden Silent | CAr | 83 | You can cast a spell silently without special preparation. |
Sudden Still | CAr | 83 | You can cast a spell without gestures or special preparation. |
Sudden Widen | CAr | 83 | You can increase a spell's area without special preparation. |
Sun School | CW | 112 | You have learned a number of esoteric martial arts techniques inspired by the sun. |
Sunken Song | Sto | 94 | You can project your voice underwater. |
Swarmfighting | CW | 105 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. |
Swim Like a Fish | CD | 85 | You can breathe and swim underwater with grace. |
Swim-By Attack | Sto | 94 | You can attack in the middle of a fast pass by your opponent. |
Tactile Trapsmith | CAd | 112 | You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap. |
Telling Blow | PH2 | 83 | When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack. |
Three Mountains | CW | 114 | You are a master of fighting with powerful bludgeoning weapons. |
Throw Anything | CW | 105 | In your hands, any weapon becomes a deadly ranged weapon. |
Toothed Blow | Sto | 94 | You are able to hammer your foes more effectively underwater. |
Touch Spell Specialization | CAr | 83 | You deal extra damage with touch spells. |
Toughness | PH | 101 | You are tougher than normal. |
Tower Shield Proficiency | PH | 101 | You are proficient with tower shields. |
Track | PH | 101 | You can follow the trails of creatures and characters across most types of terrain. |
Trample | PH | 101 | You are trained in using your mount to knock down opponents. |
Transdimensional Spell | CAr | 84 | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. |
Trophy Collector | PH2 | 83 | A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye -- these are the intimidating symbols of your trade. |
True Believer | CD | 86 | Your deity rewards your unquestioning faith and dedication. |
Tumbling Feint | PH2 | 84 | When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. |
Twin Spell | CAr | 84 | You can simultaneously cast a single spell twice. |
Two-Weapon Defense | PH | 102 | Your two-weapon fighting style bolsters your defense as well as your offense. |
Two-Weapon Fighting | PH | 102 | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. |
Two-Weapon Pounce | PH2 | 84 | When you charge an opponent while wielding two weapons, you can make two quick attacks. |
Two-Weapon Rend | PH2 | 84 | You wield two weapons with an artisan's precision. |
Urban Tracking | UA | 56 | You can track down the location of missing persons or individuals within communities. |
Vatic Gaze | PH2 | 85 | Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding. |
Versatile Performer | CAd | 112 | You are skilled at many kinds of performances. |
Versatile Unarmed Strike | PH2 | 85 | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. |
Vexing Flanker | PH2 | 85 | You excel at picking apart an opponent's defenses when your allies also threaten them. |
Wanderer's Diplomacy | PH2 | 85 | Many halflings journey far and wide across the world, spending no more than a few months in one place. |
Wandstrike | CAr | 84 | You can channel the magical energy of a wand through your melee attacks. |
Water Adaptation | Sto | 94 | You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily. |
Water Splitting Stone | PH2 | 85 | You channel your kienergy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. |
Weakening Touch | CW | 106 | You can temporarily weaken an opponent with your unarmed strike. |
Weapon Finesse | PH | 102 | You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength. |
Weapon Focus | PH | 102 | Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as a weapon for purposes of this feat. You are especially good with this weapon. |
Weapon Kata | New | - | One weapon becomes a monk weapon for you. |
Weapon Specialization | PH | 102 | Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. |
Weapon Supremacy | PH2 | 85 | You are a grandmaster in the use of your chosen weapon. |
Whirlwind Attack | PH | 102 | You can strike nearby opponents in an amazing, spinning attack |
Widen Spell | PH | 102 | You can increase the area of your spells. |
Wingover | MM | 304 | The creature can change direction quickly while flying. |
Wingsinger | Sto | 94 | You can use song or a wind instrument to compel the winds to obey you. |
Wolverine's Rage | CD | 86 | You can fly into a berserk rage when injured. |
Zen Archery | CW | 106 | Your intuition guides your hand when you use a ranged weapon. |
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