Sun Seeker (Apath)

From Action
Revision as of 21:13, 8 April 2014 by Starfox (talk | contribs) (intro)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Dwarf heroes of old were called sun seekers the greatest epic quest they every undertook. Today, a hero taking up the title of sun seeker is calling out his intent to restore the lost glories of the dwarves.

Class Information

This is a prestige archetype.

Prestige Class: Sun seeker.

Build Classes: Ranger.

Role: Sun seekers are tunnel fighters and questers, leading parties of explorers to find and liberate the dwarf citadels of old.

Alignment: Any lawful. Most sun seekers are good and looking to insure the future of the entire dwarf race, but others are merely looking to find a domain for themselves.

Hit Die: d10.

Class Skills

The sun seeker's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

The sun seeker has the class features of the ranger, except as follows.

Table: Sun Seeker

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +2 +0 Cell defense +1, smuggling cell, swift traveler +10 ft.
2nd +2 +3 +3 +0 teamwork feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Hunter's bond 0
5th +5 +4 +4 +1 Cell defense +2 1
6th +6/+1 +5 +5 +2 teamwork feat 1
7th +7/+2 +5 +5 +2 Woodland stride 1 0
8th +8/+3 +6 +6 +2 Grant Endurance, 2nd favored terrain 1 1
9th +9/+4 +6 +6 +3 Evasion 2 1
10th +10/+5 +7 +7 +3 Cell defense +3, teamwork feat 2 1 0
11th +11/+6/+1 +7 +7 +3 Smuggling cell (60 ft.), swift traveler +20 ft. 2 1 1
12th +12/+7/+2 +8 +8 +4 Camouflage 2 2 1
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, smuggling cell (move action) 3 2 1 0
14th +14/+9/+4 +9 +9 +4 teamwork feat 3 2 1 1
15th +15/+10/+5 +9 +9 +5 Cell defense +4 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 Smuggling cell (90 ft.), hide in plain sight 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, teamwork feat 4 3 2 2
19th +19/+14/+9/+4 +11 +11 +6 Grant woodland stride, smuggling cell (swift action) 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Cell defense +5, grant mastery 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Favored Enemy (all)
  • Wild Empathy
  • Track
  • Combat Style Feats (all)
  • Hunter's Bond
  • Quarry
  • Quick Tracker
  • Improved Quarry
  • Master Hunter