Steal the Stars (Apath)

From Action
Revision as of 12:12, 26 April 2017 by Starfox (talk | contribs) (first)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Steal the Stars

Illusion (phantasm) (mind-affecting)
Level: bard 3, mesmerist 2, occultist 2, psychic 3, shaman 3, sorcerer/wizard 3, witch 2
Components: V, S
Cast Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: permanent
Save: Will negates
SR: yes

You steal some ubiquitous thing from the target's perception, manifesting it as a palm-sized phantasmal object. Until the spell is negated or the target gets this object from you, the spell prevents the target from perceiving the thing you stole. Here is a list of commonly stolen phenomena. The thing you steal must be visible to both you and the target when you cast the spell.

The Sun: The target cannot see the sun nor sunlight. An area in sunlight but not otherwise lit appears like dim light to the target.
The Stars: The target cannot see the stars. An area only lit by starlight appears like darkness.
The Moon: The target cannot see the moon. An area in moonlight but not otherwise lit appears like dim light to the target.
A letter: You steal a letter from the alphabet. The target cannot perceive this letter or understand that it is missing. The target suffers a -10 penalty on Linguistics checks relating to text, and the target can only read single sentences, not a long text, like that of a spellbook.
A place: The target cannot perceive a place (which must fit inside a cube 60 ft. on the side). The target cannot find this location, and if led inside cannot interact with anything or anyone inside. The target cannot be inside the location when you cast this spell.
An Item: The target cannot use or perceive the item. If it is held in hand, it is immediately dropped. If the target is within your reach, you can take the item from the target as a part of casting the spell. If the item is used to cause damage to the target, the target is denied its Dexterity bonus to AC, but suffers only half damage.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, psychic surgery, or wish spell. The illusory object created by the spell is visible to all, not merely the target, and can be handled like an ordinary object. If the target recovers the object or if the object is returned to its natural place, the spell ends.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.