Sapper (Apath)

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Unofficial rules compendium

A sapper is not a dextrous sneak, but a solid warrior specializing in destruction - of blindsided opponents, fortifications, and items in general.

Class Information

This is a rogue archetype.

Hit Dice: d8.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

Add Knowledge (Engineering) (Int) to the sappers' list of class skills.

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

This archetype has all rogue class features, except as noted.

Weapon and Armor Proficiency

Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, and pickaxe. They are proficient with light armor, medium armor, and with shields (including tower shields).

Sapping

At 2nd level, a sapper can inflict great harm on objects. He gains Sapping as a bonus feat an use Knowledge (Engineering) in place of Disable Device and Perception when opening locks or finding and disabling traps or secret doors. Using Knowledge (Engineering) to disable a trap or lock destroys it. Knowledge (Engineering) gains the benefit from Trapfinding and trap- or lock-related rogue talents when used like this.

Sapping replaces evasion. A sapper cannot select improved evasion as an advanced rogue talent unless he first gains evasion from some other source.

Pavise

At 4th level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue class feature evasion. This replaces uncanny dodge.

Improved Pavise

At 8th level the sapper gains Improved Pavise as a bonus feat. This replaces improved uncanny dodge.

Greater Pavise (Ex)

When using a pavise, the sapper gains the benefits of the rogue class feature improved evasion.

Table: Sapper

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Rogue talent, sapping
3rd +2 +1 +3 +1 Sneak attack +2d6, trap sense +1
4th +3 +1 +4 +1 Pavise, rogue talent
5th +3 +1 +4 +1 Sneak attack +3d6, sniper
6th +4 +2 +5 +2 Rogue talent, trap sense +2
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/+1 +2 +6 +2 Improved pavise, rogue talent
9th +6/+1 +3 +6 +3 Sneak attack +5d6, trap sense +3
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent
11th +8/+3 +3 +7 +3 Sneak attack +6d6
12th +9/+4 +4 +8 +4 Greater pavise, rogue talent, trap sense +4
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Sneak attack +8d6, trap sense +5
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Rogue talent, trap sense +6
19th +14/+9/+4 +6 +11 +6 Sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Master strike, rogue talent

Recommended Talents

These rogue talents combine well with the sapper archetype: Ambush, Camouflage, Iron Guts, Last-Ditch Effort, Rogue Crawl, Sneaky Sniper, Stealthy Sniper, Trap Spotter.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Evasion
  • Uncanny Dodge
  • Improved Uncanny Dodge
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