Magic Phalanx (Apath)
Unofficial rules compendium | |
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Magic Phalanx
Transmutation;
Level
cleric 7, shaman 8, sorcerer/wizard 8
Casting Time
1 standard action
Components
V, S, DF
Range
long (400 ft. + 40 ft./level)
Targets
armor worn by allies
Duration
1 hour/level
Saving Throw
Will negates (harmless, object);
Spell Resistance
yes (harmless, object)
You imbue all manufactured armor and shields carried by allies within range with magic, granting each shield or suit of armor a +1 enhancement bonus to Armor Class per 5 caster levels (maximum +5). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
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