Heroism (Apath)
Unofficial rules compendium | |
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Mass Heroism
Enchantment (compulsion) [mind-affecting];
Level
bard 6, cleric 7, psychic 7, sorcerer/wizard 8, witch 7
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
1 creature/level, no two of which can be more than 30 ft. apart.
Duration
10 min./level
Saving Throw
Will negates (harmless);
Spell Resistance
yes (harmless)
This spell imbues all targets with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (This is the same effect as heroism.)
Magic Heroism
Enchantment (compulsion) [mind-affecting];
Level
cleric 9, psychic 9, sorcerer/wizard 9, witch 9
Long (400 ft. + 40 ft./ level)
Target
All allies in range.
As mass heroism, except that it has longer range and affects all allies in range.
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