Feats (Apath)
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Unofficial rules compendium | |
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Apath Feats
I've restricted myself to just a few new feats. More feat ideas can be found at Feats (D&D).
Precision Shot
You can place your shots where they hurt the most
Prerequisite: Point-Blank Shot.
Benefit: When using a ranged weapon attack (throwing attacks included), you can add your Dexterity bonus to damage. You cannot add any Strength bonus to damage when you do this. If you have a Strength penalty to damage, that still applies.
Precision Strike
Using light weapons and exacting precision, you can strike a foe where it hurts the most.
Prerequisite: Weapon Finesse.
Benefit: When using a melee weapon with Weapon Finesse, you can substitute your Dexterity bonus for your Strength bonus when calculating damage. If you have a Strength penalty to damage, that still applies.
Quick Draw (Combat)
You can draw and sheathe weapons faster than most.
Prerequisite: Base attack bonus +1.
Benefit: You can draw or sheathe a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
See Also
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action. Alchemical items, potions, scrolls, and wands can be drawn as a free action even without this feat.
Revision: This feat has been revised. Revisions in italics