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Unofficial rules compendium
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Energy Orb
Conjuration [acid, cold, electricity, or fire]
Level
druid 0, magus 0, wizard 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: creature or object touched
Duration: instantaneous
Saving Throw: No
Spell Resistance: yes
With a melee touch attack, the target takes 1d6 energy damage. This can be acid, cold, electricity, or fire, and the spell takes on the same descriptor. The charge of this spell cannot be held past the end of your turn.
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