Divine Brand Curse (Apath)

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Unofficial rules compendium

Divine Brand

Publisher: Trailseeker.

You carry a mark of your faith visibly on your body.

You carry a mark or brand on your body with your patron's holy (or unholy) symbol or a symbol representing your alignment or creed. You cannot conceal this mark; it shines through whatever clothes you carry and in all forms you assume. Invisibility causes it to disappear along with you. This mark functions as a holy symbol. It also gives you a -10 penalty on Bluff and Diplomacy checks against those who oppose your creed and a -10 penalty on all Disguise checks.

You gain a +4 sacred bonus on Diplomacy checks against those sympathetic to your creed, even lay people without much devotion.

At level 5, your divine brand can glow (as light) at will. Activating or deactivating this light is a free action.

At level 10, you gain a +4 sacred bonus on Diplomacy checks against those who share an alignment aspect, either on the law/chaos or good/evil axis, unless they are opposed to your creed. The glow from your brand now works as light Heightened to a spell level equal to half your caster level, helping it scatter magical darkness.

At level 15, you gain a +4 sacred bonus on all Diplomacy checks except those who oppose your creed. The glow from your mark can now work as (non-heightened) daylight.

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