Companion Animist (Apath)

From Action
Revision as of 13:48, 6 October 2013 by Starfox (talk | contribs) (→‎Guide Development: polish)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The companion shaman has a guardian spirit that takes the form of a physical creature.

Class Features

The familiar shaman has all the standard shaman’s class features, except as noted below.

Companion Guide

A familiar shaman chooses either the familiar or animal companion as a guide, treating her companion shaman level as her wizard or druid level for the purpose of this ability. If the companion guide is slain, the companion shaman gains the regular shaman's spirit guide ability until she places her companion guide.

This replaces the detect spirit, spirit guide, guide concentration, guide walk, and spirit loyalty abilities

Guide Development

The the companion guide gains new supernatural acuity at level 4. This has a different effect depending on what for the companion guide takes.

An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the shaman speaks, usually common. The animal companion gains a +2 bonus to Intelligence for every four class levels after level 4.

A companion shaman with a familiar can choose between Improved Familiar or to give his familiar the ability to cast invisibility on itself at will as a spell-like ability at the companion shaman's spellcaster level.

This replaces the ghost body, ghost warrior, and ghost general abilities.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Detect Spirit (1st level)
  • Spirit Guide (1st level)
  • Ghost Body (4th)
  • Ghost Warrior (10th)
  • Guide Concentration (13th level)
  • Guide Walk (15th level)
  • Spirit Loyalty (18th level)