Animal Transformation Curse (Apath)
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Animal Transformation
Are you a humanoid miraculously transformed into a small animal or the other way around?
In situations of high stress you transform into a small animal. When you take this curse, pick any animal that can be a wizard's familiar. You transform into this shape, as beast shape II (sp). You have no control over this transformation.
The following conditions trigger this change: confused, covering, disabled, entangled, exhausted, frightened, grappled, helpless (including asleep or paralyzed), panicked, or stunned. The transformation negates the condition. Once you transform, you can be affected by these conditions normally if you encounter them again. The transformation lasts as long as the condition lasts, with a minimum of 1d6 rounds.
If you are caged, bound, cuffed or otherwise restrained this also triggers a transformation. Escape Artist becomes a class skill. As a part of the transformation, you can use Escape Artist with a +10 circumstance bonus to try to escape confinement. The is usually relevant when entangled, grappled, bound or caged. You do not automatically escape entanglement or bindings as the bonds adapt to your new shape on a failed roll.
You can speak and satisfy verbal and somatic components in your transformed form, but not in other assumed forms. However, using spells or spell-like abilities is against the nature of an animal, you must succeed on a concentration check (DC 15 + spell level) or the spell is expended with no effect.
At 5th level, you can change between your normal and animal forms as a standard action and have the choice to not revert to your normal form when you normally would. You gain Eschew Materials as a bonus feat.
You also gain the shapechanger subtype and can revert to your animal form as a standard action when affected by a polymorph effect.
At 10th level, after transforming into your animal form, you can take the withdraw action as a free action.
At 15th level you can assume your animal form as an immediate action.
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