Shapeshift Life (Action Powers)

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Revision as of 11:31, 22 July 2012 by Starfox (talk | contribs) (Folk Form)
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Main article: Powers (Action)

Attribute Boost

Stance

You can improve your own attributes temporarily. When you buy this power, select an attribute; Body, Mind, or Reflexes . When you activate the stance, this attribute temporarily improves by one point.

You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, with a separate shot cost. The effect of several such stances stacks. No attribute can be improved by more than three this way.

Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Improving Mind gives additional Fortune points, but since Mind is an upper limit on daily expenditure of Fortune points, these are the very last Fortune points you spend, and they do not replenish if you deactivate and then reactivate the stance. Improving Reflexes improves your initiative for later rounds, but not for this round.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.

Folk Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Folk with this version of the power, and you can add Race Schticks appropriate to the race you just turned into rather than Mind form schticks.

This could be a Mind power, as Folk are covered by the Mind form. But to keep Mind as a completely mental form, this power has been placed under Life.

Growth

Stance

You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you four times as tall.

Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active. Reducing Reflexes costs you an equal number of shots.