Recon Life (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Life Watch
Melee Basic Action
Touch another to start monitoring their health. Against an unwilling target, this takes a Melee vs. Dodge roll. The effect lasts for as long as you maintain it, spending an Basic Action on it at least once per day. You can maintain no more than Mind life watches at a time; if you would exceed this number your oldest ongoing life watch is cancelled. At any time, you can take a Basic Action to check on the health and condition of those you Lifewatch – you learn details about the target's physical health, and get general indications on changes in his general well-being in other ways, such as if he is cursed, mind-controlled, or otherwise impaired. If a creature under your Lifewatch dies, is reduced to zero hits, or otherwise incapacitated, you are immediately informed of this fact, with no need to spend an action.
Sense Life
Ride Basic Action
Allows you to see the flow of life energy in an area. Life energy exists not only in living creatures; it is what animates plants and even flows trough natural environments and ecosystems. The stronger a place's Chi, the easier it is to see. You can also sense and pinpoint places of power and any powers currently in use in the same area, but you cannot identify which power. By using the power again and focusing on a particular creature, you learn it's attribute ratings.
Sense Life
Basic Action
You can sense the presence of living creatures within ten meters per point of Recon and pinpoint them within Mind meters. Against a creature that is Sneaking this requires an opposed roll, but you do not need line-of-sight in order to spot it.