Imbue Plant (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Doom Hammer
Basic Action
Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes damage equal to twice your Body Bluntdamage. If the enemy does not take any damage from this, you lose a shot regaining your balance.
Gaia's Gift
Limit Break
If you touch the ground when using this power, you heal three hits.
Poison Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Poison Touch does neurotoxin damage.
Serenity of the Soil
Trigger Action (Focus)
At any time when you have taken hits equal to half your Body, you can use this schtick to become focused.
Sticky Sap
Trigger Action
When an opponent hits you with a Melee attack and inflicts damage, you can make their weapon or limb get stuck in you. Make an opposed Melee check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker sticks to you instead of being disarmed, and cannot chose to be disarmed and can only lose shots. The one of you with the lower Body score cannot move away from the other. If one of you has a greater Body, he can move away from the other as a Basic action, dragging the weaker one along.
An entangled weapon or limb can be dispelled, escaped with a Contortions stunt pitting Reflexes against your Body or destroyed; they have a Body equal to your Impress.
Thorn Strike
Basic Action
Make a Melee attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. This is an improved version of Seven Sword Strike.
Woodwield
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create wooden and shafted weapons; axes, spears, staffs, shields, and clubs