Shapeshift Illusion (Action Powers)

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Revision as of 10:54, 15 September 2008 by Starfox (talk | contribs) (→‎Invisibility: Sneak revised)
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Main article: Powers (Action)

Assume Identity

Limit Break

Your target assumes an identity of your invention. This is a facade, but the subject acts, feels, and thinks according to this identity, at least as far as any but the deepest mind probes can determine. It has a fake personality, motivations, loyalties, and memories. This creates the perfect deep cover agent. The target's own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.

Someone under Assume Identity will register as the assumed identity would to all detection powers and other detection effects and his surface thoughts read as those of the assumed personality.

Assume Identity lasts until the target decides to end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a Curse.

Blur

Stance

You can become invisible by bending light and muting sound. In this form you can sneak as if you had concealment anywhere, even in plain sight, and move without ending your sneaking.

Glitterdust

Basic Action

You can create shining lights or an aura about a creature or object. This does not change the appearance of the target, but makes it very hard for it to hide. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. This can be used to paint targets, showing others which target to attack first.

A simple hit is required to put the glow on someone, and the effect lasts for an hour or so. If the target can't see the glow, he can't tell that you used this effect on him.

Invisibility

Basic Action

You can use to move about unnoticed. It is normally automatic. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a Maneuver roll opposed by the onlookers Spot skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. Unlike while sneaking, you do not get any advantage on a later action if you choose not to use Invisibility again.