Imbue Ice (Action Powers)

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Main article: Powers (Action)

Cold Feint

Trigger Action (Combo)

When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other.

Frostbite Stance

Stance

Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.

Hailstorm Attack

Basic Action

Make two Normal Melee Attacks against the same opponent.

Ice Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Ice Touch does disruption/cold damage.

Icewield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create rapiers, spears, and picks.

Icicle Explosion

Basic Action

Make a Melee attack with Body +4 Piercing damage against all adjacent enemies. You cannot move as a part of this basic action.

Icicle Lunge

Limit Break

An extended Melee attack with a +3 bonus to the attack roll and to damage.

Sharp Edges

Trigger Action (Result)

Make a Melee attack that is normally a Basic Action against an opponent who has just missed you with a melee attack. You cannot counterattack against a counterattack.

Soul of Cold

Inherent

You can use your body to do melee attacks that do Mind +2 Cold damage, or more if you are using an Implement to improve damage.