Imbue Ice (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Cold Feint
Trigger Action (Combo)
When you are taking a Basic Action to attack and the opponent declares Trigger Action (Defense); the defense is negated and your target cannot make another. This is an exception to the rule that trigger actions cannot trigger each other.
Frostbite Stance
Stance (Defense)
Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other dodge modifiers.
Hailstorm Attack
Basic Actions
Make two basic attacks against the same opponent.
Ice Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Ice Touch does disruption/cold damage.
Icewield
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create rapiers, spears, and picks.
Icicle Explosion
Basic Action
Make a Melee attack with Body +4 Piercing damage against all adjacent enemies. You cannot continue moving after you begin such an attack.
Icicle Lunge
Basic Action
An extended Melee attack, adding +3 to the action value. You cannot expend any shots until your next shot comes up.
Sharp Edges
Trigger Action (Result)
Make a Melee attack against an opponent who has just missed you with a melee attack. You cannot counterattack against a counterattack.