Dodge Order (Action Powers)
Templates for Action |
- Main article: Dodge (Action Powers)
Discipline
Stance
You discipline yourself to overcome adversity and maintain your resolve; you will not waver. Any stunt that fails to cause a setback does not affect you at all. You never fumble.
Harmony of Body
Stance
You may substitute your Mind for your Body and Toughness when soaking the damage of Melee attacks.
Home Ground
Limit Break
You bless a place and the people therein, giving them the benefits of Discipline. You must genuinely believe these people have a right to this place. As long as they are on Home Ground, they remain blessed, and so is anyone else who they accept as a part of their group. If they desert the place the power ends.
Law of Averages
Trigger Action (Focus)
When either die on the die roll for an action comes up a 1, you can focus. The GM might disallow this if you abuse it by making die rolls for meaningless actions. You can reroll the dice after you've focused, for example by using Fortune, and the focus is still valid.
Resist Sound
Basic Action
Add your Mind to your soak attribute against Sonic damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.