Detect Magic (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Analyze Magic
Basic Action
You can sense the presence and effects of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others.
You can analyze the properties of any power of this origin within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Arcane Calculations
Limit Break
You gain information about a person, place, or object through arcane means. This involves such methods as astrology, numerology, reading tea leaves, the I-ching and similar arcane methods of divination. This gives you answers to specific questions; the answer must be a few words or numbers. Range is not a factor. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
Calculate Location
Limit Break
You learn the physical location of an object or creature. You must have enough information about the target to describe it uniquely; if you have a general description you will find the nearest target that fits the description. This can be a name, number, birthdate, creation date, origin, or a physical description. You can use this to discern your own location if you are lost. It can also be used to analyze a teleport performed in the area in the last hour, which tells you what teleported where.
Astral Sight
Stance
You shift your senses from the physical world to the astral, the world of spirit. You seem distracted and distant when looking into astral space.
Using astral senses, living creatures and magic stand out clearly, while inanimate objects, especially industrially manufactured ones, are hard to discern. You can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. Objects with a strong empathic resonance are easier to see, while those who lack any psychic impressions appear faint and ephemeral, with no discernible detail. You can find empathic traces of strongly emotional events simply by studying astral resonance.
Living creatures, magic, and other supernatural effects stand out clearly. When using Astral Sight, you find it easier to spot creatures using powers to hide. You automatically notice a creature that is sneaking and relying on a power to conceal it. If it is using a power, but could sneak under the normal rules, Astral Sight gives no additional help.