Transmute Mind (Action Powers)

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Main article: Powers (Action)

Empathic Beacon

Limit Break

You create an empathic beacon that is either intensely attractive or intensely repellant to certain creatures. The beacon affects a radius in meters equal to your Create roll when using the power, but needs line of sight to the center point.

When you use this power, select these three things:

  1. One type of creature that the beacon is attuned to. This can be by race, species, equipment, or gender.
  2. Whether the beacon is to be exclusive or inclusive; an exclusive beacon affects only the type of creature outlined above, an inclusive beacon includes all creatures but the one specified in §1.
  3. If the beacon is to attract or repel.

Each time a creature that could be affected by the beacon and inside its area takes a basic action, the beacon tries to control their movment, making a Create roll against the creatures Mind. It is not possible to take a trigger action to resist this urge, but a potential target can use a Basic Action as if it was a Trigger Action if he focuses on resisting the compulsion. If the compulsion succeeds, the creature must use its full Move this action and must end up closer to or further away from the beacon as specified in §3. If the compulsion fails, the creature is hereafter immune to this specific Empathic Beacon.

Two Empathic Beacons cannot overlap; the stronger one prevails.

Tongues

Basic Action

Use this power to learn any one existing language, both in spoken and written form, but there must be a sample of the language in text or a speak in the language nearby. You can use the power several times to learn several languages. You can also use this power on touch to teach a language you know to another creature - including one just learned using this power. This will not automatically decipher codes, allow you to translate complex idioms, or give you any knowledge of the culture or context the language is used in. The effect lasts for a scene.