Transmute Earth (Action Powers)

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Revision as of 09:46, 21 September 2010 by Starfox (talk | contribs) (Dig)
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Main article: Powers (Action)

Craft Earth

Basic Action or Limit Break

You can create simple objects out of earth that will perform as if they were basic metal items. In this way, you can create basic tools, arms, and armor. The duration is minutes equal to the Action Result. If you use a Limit Break to create items, they are permanent but will still wear and crumble faster than metal items - normally they will be reduced to a pile of earth in a month or so.

Dig

Basic Action

You can move prodigious amounts of sand, and huge amounts of earth or even stone. Use Toughness as the difficulty, each point of Outcome moves a cubic meter of earth. Construction created this way is unstable and will soon collapse. If the earth is to be worked with any amount of precision, you will work slower. Over a longer period of time, this power does the work of a number of manual laborers equal to your skill roll.

Earth Armor

Basic Action or Limit Break

You coat the target (which can be you) in protective rock. He gains 8 points of armor, increasing Toughness, but suffers a Reflex penalty of -2. If you use this as a Basic Action, it lasts until the end of the round, if you use it as a Limit Break it lasts for one scene or about 15 minutes.

Earth Wall

Basic Action or Limit Break

You can create a massive wall of earth and stone. It must be created in contact with the ground or solid foundations, but you can control its shape and by buttressing it can be used as a road, rampart or bridge, have a gate and basic catwalk and so on.

The wall has a duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value.. It can curve or bend as you wish. If you use a Limit Break to create it, the wall is permanent, but will still crumble like a natural earthen wall would - normally it will be reduced to a pile of earth in a month or so.

An earth wall is a solid object with a Toughness equal to your Chi + the skill roll that created it.

Quicksand Trap

Limit Break

You can turn the ground into a treacherous trap, an area of loose soil that appears normal but will not support anyone who is substantial.

The trap remains for a number of hours equal to your skill roll and has a with + length that is also equal to the skill roll that created it. A Perception or Spot roll vs. your skill is required to detect the quicksand before falling into it, with a +3 bonus if looking for traps. The change is gradual; if quicksand is created beneath an opponent he can automatically escape.

Anyone caught by the trap are encased in earth and cannot escape for the power's duration. They will not suffocate (or starve), though their companions may well give them up for dead. Vigorous digging by someone who is not caught and knows of the trap reduces duration by the number of minutes spent.