Transmute Death (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Blight
Limit Break
This Curse causes an area of land with a diameter of your Mind in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food.
If the curse is broken quickly, some vegetation can be saved.
Bonecraft
Basic Action
You can create basic items out of bone, rusted metal, rotted cloth, and other tomb material. In this way you can create personal gear of any sophistication. Items are permanent but turn to dust in a few minutes if used by the living.
Disease Vector
Limit Break
This is a way to seemingly "cure" someone of a disease, while potentially infecting many others.
You make an object or creature a vector carrying a disease, itself immune and unaffected. People, animals, objects, or communal places such as wells or larders make good targets for this power. It takes a successful opposed Know roll to turn an unwilling living creature into a vector.
Anyone in contact with the vector, or consuming something that came into contact with the vector risks infection and must make a [[Know (Action]|Know]] roll against your Know or become infected, taking one Hit of Infection damage, if the negative Outcome matches the victims Body the victim starts with three Hits of Infection damage. If the roll succeeds the target is or affected, and it the Outcome matches your Mind the source of the infection is identified. A target that takes precautions against disease is considered to be actively defending against the infection.