Recon Animal (Action Powers)
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Adaptive Senses
Stance
Like most animals, your senses become finely attuned to the surroundings. You ignore all perception penalties based on one environment of your choice, such as low light, fog, sun glare, altitude etc. You still cannot see where there is no light, but senses like smell, hearing and vibration sense lets you perceive anything moving in a range out to your power skill in meters. In general, this allows you perception similar to vision out to your Mind meters without relying on actual sight. It is still possible to sneak on you.
Animal Senses
Inherent
You gain the exceptional senses of one species of animal. Animals are adapted to the environment they live in and are able to overcome dangers and find prey in this environment. Typical senses for land animals include keen smell and low-light vision, but animals specialized in other environments can have telescopic vision (raptor birds), electroperception (sharks), heat sense (snakes), magnetoreception (birds and others), and mechanoreception (like cat whiskers and fish lateral lines). In the chosen animal's environment, this allows you perception similar to vision out to your Mind meters without relying on actual sight. It is still possible to sneak on you.
Animal Spy
Basic Action or Limit Break
You can scry what an animal senses, including all senses. Range is not a factor, but there must be an animal on the scene for you to scry. Scryig at one specific location or trough the eyes of a known individual animal is a Basic Action; looking around to find something takes a Limit Break.
To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
Scent of Sight
Inherent
Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Use your powers skill only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your power skill in meters. It is still possible to sneak on you.
Scent the Unnatural
Limit Break
You use this power by running around, sniffing out an area. Make a Recon check. Compare the result to the Impress of any supernatural creatures or events in the vicinity (within Recon meters). This includes most creatures except Animals and Folk and all Traditions except yours. On a success, you sense the unnatural presence and its approximate nature and location. This includes creature type and a general description. On a failure, you still realize something is there, but also that it is too powerful for you to analyze or meddle with.
A common way to use this is on a wide-ranging patrol, covering a number of acres equal to your Recon times your Move, in which case it is usually sufficient to make one roll for each potential unnatural presence that can be found.
Sense Animal
Know Basic Action
You can sense the presence of animals at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of animal, but by concentrating on a particular species, individual or descriptive trait you can eliminate all others.
Silent Paws
Basic Action
You can Sneak and make a full move without becoming visible, as well as climb, swim, jump, and perform similar stunts. You still need cover.