Restraints (Action)
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Templates for Action |
Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.
- Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
- Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
- Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny Ranged Weapon.
- Hogtie requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed.
- Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.
Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.
- Lesser Restraint. A palette of less restricting conditions.
- Hobbling means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.
- Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller.
- Gagging prevents mundane speech.