Saurians (Action)
Heroic Action Role-Play |
Alternate Names: Lizardmen, T'Skrang, Skinks
Attributes and Schticks
Body: 4-12
Mind: 4-10
Reflexes: 4-8
Move: 5
Amphibian
Inherent
You are an amphibian, able to move unhindered both on land, in water, and in muddy and marsh conditions such as swamps and bogs. You breathe air, but can hold your breath for ten times your Body in minutes.
Camouflage
Inherent
You have long lived in harmony with your home terrain, and learned it's way. Your skin is colored to fit the environment. You must choose a home terrain to take this schtick. Typical examples are forest, desert, savanna, or mountains.
While in your home terrain you are able to sneak even without cover. If you take up a hidden position on home terrain before enemies come into view and remain completely still, enemies need an outcome equal to your Reflexes in order to spot you when using Scan, even when right next to you.
Tail Might
Trigger Action
You have a powerful tail that can be used as a natural weapon. You can make an attack with your tail when a creature moves into a flanking position or tries to use a Maneuver stunt against you.
Make a Melee attack for Body +2 Blunt damage. If the target takes a Hit he is unbalanced and loses his current action.
Description
Fierce lizardmen of alien demeanor.
Appearance
Saurians have a stature slightly shorter than a human when standing, but their digitgrade legs means they are actually quite a bit taller when stretching out. They have tails that are approximately as long as they stand tall. Their bodies are covered in scales, usually green tough saurians can change the color of their scales to match the color of the terrain over time. All saurians have a ridge of bony projections along the spine that they extend when they want to threaten or impress. These ridges are brightly colored and saurians are very proud of them. Saurian emotions are hard for others to read. The obvious sign that a saurians becomes emotionally engaged is when they raise their spine ridge, but that can mean anything from mild curiosity to rage. In action, they wheeze and huff, forcing air trough their elaborate lugs as a high pace makes them sound like humans with a cold.
Role
Concerned mainly with survival, saurians have few ideals besides preservation. A saurian could find a taste for the larger world or leave home to fight a far-ranging threat to the saurian way of life. Another typical reason is separation from the tribe, because it has been destroyed, displaced, or has cast you out.
Politics
Saurian tribes in the wild are self-sufficient and isolationist, regarding outsiders with idle curiosity. Their social patterns are hard for outsiders to understand. When challenged, they ill sometimes meekly migrate, sometimes wage war fiercely. Occasionally, saurians gather in great migrations or crusades that threaten civilization at large.
Integration
Saurians sometimes lose the patterns of tribal life and seek to live among humans. Because of their alien appearance and manners, they generally end up as menial laborers in agriculture or construction, tough a few make a living as boatmen or travel guides. Besides their alien manners, they make good neighbors, content to live in conditions humans would rot.
Family
Family is nonexistent, replaced by tribe, and children are reared by the community. Female lizardfolk produce eggs only under certain favorable conditions and are not handicapped by bearing eggs. There are no gender roles among lizardfolk and they are only sexually active in mating season. It is very hard for outsiders to tell male and female lizardfolk apart, there are no outside gender differences. Even lizardfolk can have issues with this except during mating season, and consider the distinction pointless anyway.
Names
Lizardfolk native names are in their own language and relate to various spirits, scents, and scale patterns incomprehensible to other species. Their names among outsiders are either approximations of the sound of their real names, or nicknames given to them by others. Lizardfolk do not mind odd or simple nicknames. Males and females share the same names.
Names: Dude, Kroowoosh, Scaly, Ssss'kree, Tailee, Tsk'slaaah, Wayfinder.