College of Chanting (5A)
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This is a Bard subclass for 5A. Essentially a cleric that is not a warrior, the chanter is an option if you want to play such roles.
Formally The College of Chanting, chanters are bards that focus on spiritual matters and music as a part of religion. Almost clerics themselves, chanters lead congregations in song and transform the teachings of the faith into artistic performances and easily understood morality plays.
Chanting as a part of religious practice is common in religion since time immemorial. It is hard to separate a chanter and a cleric in tales, but scholars believe this collage is one of the oldest bard colleges.
Greyhawk: The old Great Kingdom was famous for its chanters, and the Republic of Andoran has taken up the tradition as a major element in their cult. But chanters exist in all religions everywhere since time immemorial.
Divine Classes
There are many sources of power in all the many worlds, but the most well-known and most respected is that of the divine. Some call this miracles, some say its astral magic, everyone agrees the healing and enhancements are nice. Clerics and Paladins are the masters of this magic, but others practice it as well in certain subclasses such as the barbarian Zealot, bard Chanter, fencer Legate, rogue Holy Slayer and Saint of Sinners, sorcerer Divine Soul, warlock Celestial Patron, and wizard Astral Magic and Theurgist.
Subclass Features
Chanting Spells
Starting at 3rd level when you join this bardic college, you learn additional spells when you reach certain levels as a bard, as shown on the Chanting Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.
Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the bard or cleric spell list.
Bard Level | Spells |
3 | Cause Fear, Healing Word |
3 | Augury, Lesser Restoration |
5 | Beacon Of Hope, Remove Curse |
7 | Aura Of Purity, Banishment |
9 | Dispel Evil And Good, Greater Restoration |
Bonus Proficiencies
When you become an chanter at 3rd level, you gain proficiency in Religion. If you already have this skill, you become proficient in History. If you have both these skills, you become proficient in a skill of your choice.
Cleric Spells
At 3rd level, your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the cleric spell list or the bard spell list. When the Bardic Versatility ability allows you to exchange one spell for another, you can exchange for a spell from the bard or cleric spell lists. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you. You can use a holy symbol as a spell focus.
Divine Inspiration
At 3rd level, your performance brings emotional contact with the divine. When a creature with one of your inspiration dice (this can't be you) casts a spell cast by a cleric, druid, paladin, ranger, or cast by a character that cast spells as one of these classes (DM's call if this is in doubt), they can add your bardic inspiration die to any damage or healing the spell does. The bonus can apply to several targets, but only once to any particular target. This consumes the bardic inspiration die.
Divine Secrets
At 6th level, you learn more secrets of the divine. Select four spells (including cantrips) from the cleric spell list of a level you can cast. You learn these spells and they become bard spells to you, but they do not count against your limit on known spells.
Divine Charisma
At 14th level you have advantage on Charisma checks when you speak or perform about ethics, faith, or the divine.
When a creature that can see and hear you succeeds at a saving throw against a spell cast by you, a cleric, druid, paladin, ranger, or by a character that cast spells as one of these classes, you can expend one use of your Bardic Inspiration as a reaction to give them a penalty on the saving throw equal to the roll of your bardic inspiration die.
Designer's Notes
A divine magic variant of the bard. Rewritten, the old version can be found here: Domain_(5A). This version focuses more on bard abilities with a divine slant rather than cleric domain abilities.