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  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> Basic Action
    3 KB (454 words) - 14:08, 3 September 2021
  • ...tech armaments. They learn to master the quirks of timeworn technology and methods of keeping weapons charged in a primitive world. At 3rd level, the techslinger can spend 1 grit point as a free action to prevent a timeworn technological firearm from glitching.
    3 KB (416 words) - 15:28, 21 April 2016
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> ...ribute on a stunt directed against Recon will often result in a [[Setback (Action)|Setback]].
    3 KB (484 words) - 23:15, 21 July 2020
  • ...rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their ...vel, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast
    3 KB (519 words) - 12:52, 8 March 2022
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
    3 KB (502 words) - 11:28, 6 December 2021
  • <noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude>Recon stunts cover basic hide-and-seek abilities. ...s in the group (including themselves). Use the best result as the [[Recon (Action)|Recon]] check for the entire group.
    8 KB (1,302 words) - 13:21, 6 August 2023
  • <noinclude>{{Action}}{{tocright}}</noinclude> ...ther; they cannot dispel or otherwise modify each other with [[Meta Power (Action)|Meta Powers]]. It is as if powers of an opposing origin was a schtick and
    4 KB (645 words) - 12:29, 3 October 2012
  • {{Action Creatures}}{{tocright}} {{:Camouflage (Action)}}
    3 KB (500 words) - 09:53, 7 October 2019
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> ...tribute on a stunt directed against Spot will often result in a [[Setback (Action)|Setback]].
    3 KB (575 words) - 23:13, 16 April 2012
  • <noinclude>{{Action}}{{tocright}}</noinclude> ''This schtick assumes the [[Organizations (Action)|Organization]] rules are not in play. If those rules are used, they replac
    19 KB (3,222 words) - 13:58, 29 January 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...d to restore a creature changed by Fleshcraft; it is considered a [[Curse (Action)|Curse]]. Of course, further applications of Fleshcraft can give the sembla
    3 KB (572 words) - 10:55, 30 June 2023
  • Their methods include alchemy, * '''Crafty Creator''' Add increased effect to all tinker action rolls relating to powers. For you tinker is always an appropriate aspect to
    4 KB (602 words) - 11:24, 6 May 2024
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> {{Charm (Action Powers)}}
    4 KB (691 words) - 09:47, 3 May 2023
  • '' Some theurgists use the methods of arcane magic to study divine magic. These students have a domain, but do As a bonus action, you speak a prayer to control the flow of magic around you. The next spell
    5 KB (761 words) - 17:32, 17 January 2022
  • <noinclude>{{Action}}{{tocright}}</noinclude> ...ody (Action)|Body]] can be up to two points higher than the normal [[Folk_(Action)#Fantasy_Races|Race]] maximum.
    4 KB (730 words) - 15:36, 24 July 2021
  • ...and traditional warriors often see doppelsoldners as dishonorable for the methods they employ, but their cunning and daring in the face of larger and faster ...h, disarm, sunder, or trip combat maneuver against that opponent as a free action. He does not suffer any consequences if he fails such a combat maneuver. He
    5 KB (701 words) - 10:28, 20 March 2018
  • ''Some Theurgists use the methods of arcane magic to study divine magic, or as they prefer to call it, astral As a bonus action, you speak a prayer to control the flow of magic around you. The next spell
    5 KB (852 words) - 17:34, 17 January 2022
  • Methods for resolving skill-based tasks that take place off-camera. ...a +/-2 skill modifier based on DM judgment and how the player narrates the action.
    6 KB (1,074 words) - 10:45, 4 February 2017
  • {{Action}}{{tocright|limit=4}} Items are a subgroup of [[Schticks (Action)|Schticks]] that add abilities outside your character's normal scope or con
    6 KB (1,009 words) - 23:20, 14 January 2021
  • ...tic characters like rogues and inquisitors, even though they share similar methods. ...iberator can rage per day. A frenzied liberator can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8
    14 KB (2,112 words) - 10:23, 29 June 2017

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