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- ...s a campaign or game name as argument, and returns a color code for use in templates. The default is purpleish.129 bytes (23 words) - 19:27, 17 May 2013
- [[Category:Campaign templates|Wings of Honor]] [[Category:Game templates|Wings of Honor]]616 bytes (84 words) - 23:04, 5 September 2008
- [[Category:Campaign templates|Oscariana]]538 bytes (64 words) - 20:42, 22 September 2008
- [[Category:Campaign templates|Savage Tide]]582 bytes (74 words) - 22:02, 21 May 2007
- ...%" style="background:#ccccff; padding-right:0.5em; padding-left:0.5em;"|'''Campaign''' |}<noinclude>[[Category:Game templates]]</noinclude>929 bytes (98 words) - 21:21, 22 December 2009
- ...%" style="background:#ccccff; padding-right:0.5em; padding-left:0.5em;"|'''Campaign''' |}<noinclude>[[Category:Game templates]]</noinclude>875 bytes (104 words) - 21:22, 3 October 2008
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ake adventures in places and locations far outside the normal scope of the campaign, tough you have no control over this. Your destiny can be open or specific,4 KB (766 words) - 15:10, 27 March 2023
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> ...n would be contrary to how experience works in [[Action]] - everybody in a campaign is supposed to have the same xp. Still, you should not take your avatars li10 KB (1,616 words) - 10:29, 22 April 2021
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...t how this power can be applied, depending on how technology works in your campaign. It is linked to the [[Methods_(Action)#Props|Props]] method and requires t7 KB (1,171 words) - 12:54, 20 July 2023
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ##If this would give you an attribute lower than zero (and the campaign does not use [[All_Attributes_(Action)#Unusual_Creatures|negative body]] s7 KB (1,134 words) - 12:20, 29 August 2021