Zelkarunes Horns

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GreyhawkGreyhawk Arms

Organisers of public festivities, arena games, and mercenary contracts, the horns are very popular.

Advancement

Critereon Affiliation Score Modifier
Arena fame rating +1/2
Has the Arena Blood feat +1
Handle Animal five ranks or more +1
* Handle Animal ten ranks or more +1
Craft (Armorer) five ranks or more +1
* Craft (Armorer) ten ranks or more +2
Works in a business that sells appropriate services or gear to members at 3/4 price (see benefits) +2
Can cast Fake Fighting and officiates in the arena at least 1 day/week +1
Donate a trophy from a non-humanoid foe to arena (must be relative CR +2 or more) +1, max 1/month
Recover a live monster suitable for the arena (relative CR -2 or more) +2, max 1/month
Gather fame for the mercenary branch +1
Behave dishonorably as a mercenary -2
Otherwise increase the prestige of the 'Horns +1


Benefits

Affiliation Score Title: Benefits and Duties
3 or lower Fan: May watch games and fight in open arena events.
4-10 Pit Boy/Girl: Member of the mercenary company and may fight in the arena. Purchase divine spell services and trained animals/monsters at 3/4 price.
11-20 Scrapper: Purchase nonmagical gear and weapons at 3/4 price, excluding items made from special materials. +2 circumstance bonus on Intimidate checks in Sasserine.
21-29 Gladiator: Purchase magic weapons and armor for 3/4 price. Draw a monthly income of 200 gp as long as you fight in the arena.
30 or higher Arena Champion: Once per month you may take one of the caged monsters (CR = affiliation Score /2 or less) with you on an expedition for one week. The DM decided if a beast is available. These trained beasts obey basic signals and can be ordered to follow, stay, attack a target, or guard an area.