Wizard (Apath)
Unofficial rules compendium | |
|
Elemental Arcane School Spell Lists
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air
Level 0
Message: Whisper conversation at distance.
Level 1
Alter Winds: Increases/decreases natural wind strength. Feather Fall: Objects or creatures fall slowly. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Glide: No fall damage, move 60 ft./round while falling. Gust of Wind: Blast of wind blows away or knocks down creatures. Levitate: Subject moves up and down at your direction. Whispering Wind: Sends a short message 1 mile/level.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Cloak of Winds: A screen of strong wind around you. Fly: Subject f lies at a speed of 60 ft. Gaseous Form: Become insubstantial and f ly slowly. Lightning Bolt: Electricity deals 1d6/level damage. Wind Wall: Def lects arrows, smaller creatures, gasses.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. Shout: Deafens all within cone, 5d6 sonic damage.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Suffocation: Target quickly suffocates to death.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Air Chain Lightning: 1d6/level damage, 1 more bolt/level. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Air Control Weather: Changes weather in local area. Fly, Mass: One creature/level gains ability to f ly.
Level 8
All Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Air Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures. Stormbolts: 1d8 damage/level (max 20d8) to targets.
Level 9
GateM: Connects two planes for travel or summoning. Air Suffocation, Mass: One creature/level suffocates. Winds of Vengeance: Gives you the ability to f ly and attack with wind.
Earth
Level 0
Acid Splash: Orb deals 1d3 acid damage.
Level 1
Expeditious Excavation: Moves 5-ft. cubes of earth. Grease: Makes 10-ft. square or one object slippery. Stone Fist: Your unarmed strikes are lethal.
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. round + 1 round/3 levels. Create Pit: Creates an extradimensional pit. Glitterdust: Blinds targets, outlines invisible things. Shatter: Sonic energy damages objects or creatures composed of crystal. Stone Call: 2d6 damage to all creatures in area.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Shifting Sand: Creates difficult terrain, erases tracks. Spiked Pit: As create pit, but filled with spikes. Stinking Cloud: Nauseating vapors, 1 round/level.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Acid PitM: Creates a pit with acid at the bottom. Calcific Touch: Touch slows target, 1d4 Dex damage. Stone Shape: Sculpts stone into any shape. StoneskinM: Grants DR 10/adamantine.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes. Passwall: Creates passage through wood or stone wall. Transmute Mud to Rock: Two 10-ft. cubes per level. Transmute Rock to Mud: Two 10-ft. cubes per level. Wall of Stone: Creates a stone wall that can be shaped.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Acid Fog: Fog deals acid damage. Flesh to Stone: Turns subject creature into statue. Move Earth: Digs trenches and builds hills. Stone to Flesh: Restores petrified creature. Wall of IronM: 30 hp/four levels; can topple onto foes.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Rampart: Creates 5-ft. thick earthen barrier. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Iron Body: Your body becomes living iron. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
Gate: Connects two planes for travel or summoning. Clashing Rocks: 20d6 damage to target creature. World Wave: Earth moves you across distances.
Fire
Level 0
Spark: Ignites flammable objects.
Level 1
Burning Hands: 1d4/level fire damage (max 5d4). Dancing Lantern: Animates a lantern that follows you.
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Burning Gaze: 1d6 fire damage to target by looking at it. Fire Breath: Exhale a cone of f lame at will. Flaming Sphere: Ball of fire deals 3d6 fire damage. Pyrotechnics: Turns fire into light or thick smoke. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Campfire Wall: Creates a shelter around a campfire. Fireball: 1d6 fire damage per level, 20-ft. radius. Flame Arrow: Arrows deal +1d6 fire damage.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. Fire TrapM: Opened object deals 1d4 damage +1/level. Firefall: Fire bursts upward, dealing 2d6 fire damage. Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Fire Snake: Creates a serpentine path of fire 5 ft. long/ level that deals 1d6 fire damage/level. Geyser: Creates a geyser of boiling water.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Incendiary Cloud: Deals 6d6 fire damage/round. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
Gate: Connects two planes for travel or summoning. Fiery Body: You gain various fire-related powers. Meteor Swarm: Four meteors each deal 6d6 fire damage.
Water
Level 0
Ray of Frost: Ray deals 1d3 cold damage.
Level 1
Hydraulic Push: Sudden and powerful wave of water bull rushes an enemy. Obscuring Mist: Fog surrounds you. Touch of the Sea: Swim speed becomes 30 ft.
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Accelerate Poison: Hastens targeted poison’s onset. Fog Cloud: Fog obscures vision. Slipstream: Wave boosts creature’s speed.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Aqueous Orb: Creates rolling sphere of water. Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. Sleet Storm: Hampers vision and movement. Water Breathing: Subjects can breathe underwater.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ice Storm: Hail deals 5d6 damage in area 40 ft. across. Solid Fog: Blocks vision and slows movement. Wall of Ice: Ice plane creates wall or hemisphere creates dome.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. Cone of Cold: 1d6/level cold damage. Geyser: Creates a geyser of boiling water.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. Freezing Sphere: Freezes water or deals cold damage.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Control Weather: Changes weather in local area. Vortex: Creates a whirlpool in water.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Horrid Wilting: Deals 1d6/level damage within 30 ft. Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Seamantle: Sheathes you in protective water.
Level 9
Gate: Connects two planes for travel or summoning. Tsunami: Wave damages and sweeps up all in its path. World Wave: Earth moves you across distances.
Metal
Level 0
mending
Level 1
gravity bow [APG], magic weapon, shocking grasp
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. defensive shock [UM], glitterdust, make whole, shatter, silk to steel
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. chill metal, heat metal, lightning bolt, keen edge, magic weapon (greater), versatile weapon
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. malfunction [UM], shout, stoneskin
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. lightning arc [UM], major creation, rapid repair [UM], rusting grasp, soothe construct [UM], unbreakable construct
Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. chain lightning, disintegrate, wall of iron
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. control construct lightning rod (??) [UM], statue
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. call construct [UM], iron body, greater shout, stormbolts
Level 9
Gate: Connects two planes for travel or summoning. meteor swarm, repel metal or stone, ride the lightning
Wood
Level 0
Level 1
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.
Level 9
Gate: Connects two planes for travel or summoning.
0—light; 1st—alter winds [APG], animate rope, charm person; 2nd—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds [APG], tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco [APG]; 5th—command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond; 6th—battlemind link [UM], cat’s grace (mass), tree stride; 7th—control weather, liveoak, scouring winds [UM]; 8th—charm monster (mass), euphoric tranquility [APG], transmute metal to wood; 9th—control plants, refuge, winds of vengeance [APG].
Void
Level 0
guidance
Level 1
gravity bow, keen senses, shield, true strike
Level 2
Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
Level 3
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace, twilight knife
Level 4
Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. minor creation, moonstruck, wandering star motes
Level 5
Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. fabricate, major creation, mind fog, telepathic bond, teleport
Level 6
Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. greater dispel magic, legend lore, true seeing, mage’s lucubration
Level 7
Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. greater teleport, simulacrum, vision
Level 8
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. mind blank, moment of prescience, orb of the void, whirlwind
Level 9
Gate: Connects two planes for travel or summoning. foresight, mage’s disjunction, time stop