Spell List Changes (D&D)

From Action
Revision as of 09:50, 17 December 2007 by Starfox (talk | contribs) (Made separate page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
D&DD&D Logo
Unofficial rules compendium

Celerity Domain

5th level: replace transport via plants with divine agility.

Cleric Spell list

5th level

Remove divine agility.

7th level

Remove brain spider.

Druid Spell list

4th level

Remove arc of lightning

6th level

Add arc of lightning

Sorcerer/Wizard

Level 0

Add know direction.

Level 1

Add cloak of dark power, command, deathwatch, faerie fire, invisibility to undead, magic fang, produce flame, spiritual weapon.

Level 2

Add absorb weapon, chill metal, gembomb, heat metal, make whole, searing light, silence, sound burst, water walk.

Level 3

Add bottle of smoke, calm emotions, greater magic fang, poison, protection from negative energy, protection from positive energy, shield of faith, status, zone of truth.

Level 4

Add animate object, giant vermin, meld into stone, sculpt sound, speak with dead, spell immunity..

Level 5

Add darkbolt, fantastic machine, greater command, insect plague, magic vestment, quench, rusting grasp.

Level 6

Add armor of darkness, control winds, mark of justice, modify memory, spell resistance, word of recall, zone of silence.

Level 7

Add blade barrier, brain spider, create undead, scourge, slime wave, spellstaff, true creation.

Level 8

Add fire storm, greater fantastic machine, implosion, maddening scream, true domination.

Level 9

Add create greater undead, monstrous thrall.