Satyr (Greyhawk 4E)
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Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.
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You use your horns to butt an opponent. | ||
Encounter ✦ Weapon, Implement | ||
Standard Action Melee | ||
Attack: Strength +3 vs AC. Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
Feats
Mountain Goat [Satyr]
Prerequisite: Satyr, Trained in Endurance
Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
Paragon Paths
- This is a work in progress.
Nimble Hooves [Satyr]
Prerequisite: Satyr, Trained in Nature
Benefit: You gain the Nimble Hooves feat power.
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Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Paragon Path
Metamagician Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
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You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Attack: Strength +2 vs AC. Hit: 2d8 + Strength modifier damage, and target is knocked prone. |
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You inspire your allies to skip and jump. | ||
Encounter ✦ Arcane | ||
Standard Action Burst 5 | ||
Targets: Allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
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Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Burst 5 | ||
Targets: Enemies in burst, deafened targets are immune.
Attack: Charisma vs Will |