Satyr (Greyhawk 4E)

From Action
Revision as of 01:00, 9 November 2008 by Starfox (talk | contribs) (Paragon Powers)
Jump to navigation Jump to search

Error: Image is invalid or non-existent.

Greyhawk for 4E

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.

Satyr Ram Satyr Racial
You use your horns to butt an opponent.
EncounterWeapon, Implement
Standard Action      Melee
Attack: Strength +3 vs AC.
Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31.

Hit: 1d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.

Feats

Mountain Goat [Satyr]

Prerequisite: Satyr, Trained in Endurance

Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.

Paragon Paths

Notepad.png This is a work in progress.

Template:4E paragon path

Nimble Hooves [Satyr]

Prerequisite: Satyr, Trained in Nature

Benefit: You gain the Nimble Hooves feat power.

Nimble Hooves Satyr Feat
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Paragon Path

Metamagician Paragon Path Features

Prerequisites: Satyr.

Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.

Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.

Piper's Implement (11th level): You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements.

Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.


Satyr Piper Spells

Feral Overture Satyr Piper Attack 11
You head-butt an enemy while playing furiously on your instrument.
DailyArcane, Implement
Standard Action      Melee
Attack: Strength +2 vs AC.

Hit: 2d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 3d8 + Strength modifier at level 21. Effect: Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune. Sustain Minor: The effedct is only sustained for targets previously affected that are in a Close Burst 5.

Leaping Stag Dance Satyr Piper Utility 12
You inspire your allies to skip and jump.
EncounterArcane
Standard Action      Burst 5
Targets: Allies in burst, deafened targets are immune.

Effect: Targets can shift 2 squares immediately.

Dazing Melody Satyr Piper Attack 20
Your music overwhelms your audience.
EncounterArcane, Charm, Implement
Standard Action      Burst 5
Targets: Enemies in burst, deafened targets are immune.

Attack: Charisma vs Will
Hit: The target is dazed until the end of your next turn.
Sustain Standard: You must make a new attack roll when it sustains this effect.