Affiliations (4E)
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An adoption of affiliations to 4E. Affiliations are organizations that heroes can join and advance in trough their heroic activities. Each affiliation has a list of actions and prerequisites that combine to give you an affiliation score, this score determines your standing in the affiliation and gives various benefits. Each affiliation also has a number of statistics used to record it and its activities, as well as a general description.
Background: This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.
Members: Thus is a description of a typical member, which usually includes both a supporting members and adventuring members. This can include the symbol of the affiliation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.
Goods: Most affiliations provide goods and or services at a reduced price; these are listed here. Typically, any item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.
Scope: This is a numeric measure of the size, reach and power of the affiliation. Anyone with an affiliation score equal to this number or higher is considered a ranking ember of the affiliation, and has major say in its policies. Larger affiliations typically provide greater benefits, but it is harder to become a ranking member. Scope ranges from 3 to 20.
Scale | Scale of Influence | Examples |
3 | City quarter/small town | Small business or gang |
4 | City quarter/large town | Small guild |
5 | Small city | Large gang or small tribe |
6 | Large city | Military company, large guild |
7 | City and outliers | College, large tribe |
8 | Metropolis/county | Frontier fort, druid sect |
9 | Regional/barony | Small church |
10 | Regional/march | Powerful guild |
11 | Multiregional/duchy | Established knightly order, dread pirate fleet |
12 | Multiregional/kingdom | Standing army, orc horde |
13 | Multiregional/kingdom and vassal states | Multi-city trading league |
14 | Continental/sefaring kingdom | Centuries-old seafaring kingdom, illithid nation |
15 | Continental/empire | Circle of archmages |
16 | Multicontinental/empire | Empire |
17 | Global | Ancient order of paragon-level knights |
18 | Planar | Githyanki incursion |
19 | Multiplanar | Armies in blood war |
20 | Cosmic | Epic-level affiliations |
Advancement: These are the criteria for advancing in the affiliation.
Affiliations in Greyhawk
Universal
- Twin Lights
- The Scarlet Brotherhood
- The Church of Whirling Fury
- The Circle of Eight
- The Familiar Club
- Free City Guild of Wizardry
- The Seekers
- The Sons of Boccob
Sasserine and the South
- The Azure Cathedral
- The Club
- The Dawn Council of Sasserine
- The Merchant's Maze
- Shadewise
- The Spire of Sasserine
- The Sun Lodge
- Witchwardens
- Zelkarune's Horns