Sapper (Apath)
Unofficial rules compendium | |
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A sapper is not a dextrous sneak, but a solid warrior specializing in destruction—of blindsided opponents, fortifications, and objects in general.
Class Information
This is a rogue archetype.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The sapper's class skills are: Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skill Ranks at Each Level: 6 + Int modifier.
Class Features
This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.
Weapon and Armor Proficiency
Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, pickaxe, and warhammer. They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
Breaching (Ex)
At 1st level, a sapper can very effectively breach objects to create passage. He can use Knowledge (Engineering) in place of Disable Device and Perception when opening locks or finding and disabling traps or secret doors. Using Knowledge (Engineering) to disable a door, trap, or lock only takes a standard actin, but destroys the target. Knowledge (Engineering) gains the benefit from trapfinding and all trap- or lock-related rogue talents when used like this. This replaces finesse training from level 1.
Sapping
At 3rd level, a sapper gains the rogue talent Sapping. This replaces finesse training from level 3.
Pavise (Ex)
At 4th level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the evasion rogue class feature and can use this ability regardless of armor or encumbrance. This does not count having evasion for feat prerequisites. In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. Pavise replaces uncanny dodge.
Improved Pavise
At 8th level the sapper gains Improved Pavise as a bonus feat. This replaces improved uncanny dodge.
Greater Pavise (Ex)
At level 11, when using a pavise, the sapper gains the benefits of the rogue talent Improved Evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.
Critical Focus
A sapper gains Critical Focus as a bonus feat at level 19. If she already knows this feat, she gains finesse training instead. This replaces finesse training from level 19.
Table: Sapper
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Finesse training (Weapon Finesse), sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Rogue talent, sapping |
3rd | +2 | +1 | +3 | +1 | Finesse training, sneak attack +2d6, trap sense +1 |
4th | +3 | +1 | +4 | +1 | Debilitating injury, Pavise, rogue talent |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Rogue talent, trap sense +2 |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Improved pavise, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Sneak attack +5d6, trap sense +3 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge |
11th | +8/+3 | +3 | +7 | +3 | Improved Critical, greater pavise, sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Rogue talent, trap sense +4 |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Rogue's edge, sneak attack +8d6, trap sense +5 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Rogue talent, trap sense +6 |
19th | +14/+9/+4 | +6 | +11 | +6 | Critical Focus, sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
Recommended Talents
These rogue talents combine well with the sapper archetype: Ambush, Camouflage, Iron Guts, Last-Ditch Effort, Rogue Crawl, Sneaky Sniper, Stealthy Sniper, Trap Spotter.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill Points Per Level
- Weapon and Armor Proficiency
- Evasion
- Uncanny Dodge
- Improved Uncanny Dodge
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