Sapper (Apath)
Unofficial rules compendium | |
|
A sapper is not a dextrous sneak, but a solid warrior specializing in destruction - of blindsided opponents, fortifications, and items in general.
Class Information
This is a rogue archetype.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
Add Knowledge (Engineering) (Int) to the sappers' list of class skills.
Skill Ranks at Each Level: 8 + Int modifier.
Class Features
This archetype has all rogue class features, except as noted.
Weapon and Armor Proficiency
Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, and pickaxe. They are proficient with light armor, medium armor, and with shields (including tower shields).
Sapping
At 2nd level, a sapper can inflict great harm on objects. He gains Sapping as a bonus feat an use Knowledge (Engineering) in place of Disable Device and Perception when opening locks or finding and disabling traps or secret doors. Using Knowledge (Engineering) to disable a trap or lock destroys it. Knowledge (Engineering) gains the benefit from Trapfinding and trap- or lock-related rogue talents when used like this.
Sapping replaces evasion. A sapper cannot select improved evasion as an advanced rogue talent unless he first gains evasion from some other source.
Pavise (Ex)
At 4th level the sapper gains Pavise as a bonus feat. This and tower shield proficiency replaces uncanny dodge.
Improved Pavise (Ex)
At 8th level the sapper gains Improved Pavise as a bonus feat. This replaces improved uncanny dodge.
Table: Sapper
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Rogue talent, sapping |
3rd | +2 | +1 | +3 | +1 | Sneak attack +2d6, trap sense +1 |
4th | +3 | +1 | +4 | +1 | Pavise, rogue talent |
5th | +3 | +1 | +4 | +1 | Sneak attack +3d6, sniper |
6th | +4 | +2 | +5 | +2 | Rogue talent, trap sense +2 |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Improved pavise, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Sneak attack +5d6, trap sense +3 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent |
11th | +8/+3 | +3 | +7 | +3 | Sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Rogue talent, trap sense +4 |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Sneak attack +8d6, trap sense +5 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Rogue talent, trap sense +6 |
19th | +14/+9/+4 | +6 | +11 | +6 | Sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent |
Recommended Talents
These rogue talents combine well with the sapper archetype: Ambush, Camouflage, Iron Guts, Last-Ditch Effort, Rogue Crawl, Sneaky Sniper, Stealthy Sniper, Trap Spotter.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Weapon and Armor Proficiency
- Evasion
- Uncanny Dodge
- Improved Uncanny Dodge
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |