Mystic Savant (Apath)

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Unofficial rules compendium

Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.

Class Information

This is a prestige archetype. An arcane savant is a wizard specialized in scrolls and symbols.

Prestige Class: Arcane savant from Pathfinder Chronicles Seekers of Secrets.

Build Classes: Wizard.

Role: An arcane savant is a wizard with an usually wide breadth of magic. They control the battlefield like regular wizards, but are even more capable than wizards when it comes to understanding any magic encountered.

Alignment: Any

Hit Die: d6.

Class Skills

The Arcane savant's class skills (and the key ability for each) are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int) Survival (Wis), Use Magic Device (Cha).

Skill Points at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the mystic savant. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.

Weapon and Armor Proficiency

A mystic savant gains the armor and weapon proficiencies of it's build class.

Spells

The mystic savant learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips, knacks, or orisons. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Mystic savant.

Build Class

The mystic savant inherits just a few class features from the build class, as follows.

Arcanist An arcanist savant can prepare an additional spell of each level of spells she knows. This additional spell must be from the illusion school.

Sacerdote The sacerdote savant keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, divine wrath, and manifestation class features. The sacerdote mystic savant's domain spell list is the same as the sorcerer/wizard spells of the illusion school. She can prepare sorcerer/wizard cantrips (level zero spells) of the illusion school using her level 0 cleric spell slots. The sacerdote is from Legendary Classes: Sacerdote also by Purple Duck Games.

Sorcerer At every level, the sorcerer savant adds one spell from the illusion school of a level she can cast to her list of known spells.

Psychic Add all sorcerer/wizard spells of the illusion school to the psychic illusionist's spell list. At every level, the psychic mystic savant adds one spell from the illusion school of a level she can cast to her list of known spells.

Witch A witch savant has the witch's familiar ability. Add all sorcerer/wizard spells of the illusion school to the witch mystic savant's spell list. A witch illusionist can prepare an additional spell of each level of spells she knows. This additional spell must be from the illusion school.

Wizard A wizard savant can prepare an additional spell of each level of spells she knows. This additional spell must be from the illusion school.

Savant Activation (Ex)

An mystic savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Bonus Languages

An mystic savant adds Aboleth, Aklo, Cyclops, Draconic, Necril and Sphinx to the list of bonus languages available to the character because of his race.

Scribe Scroll

At 1st level, an mystic savant gains Scribe Scroll as a bonus feat.

Master Scholar (Ex)

At 2nd level a mystic savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Esoteric Magic (Ex)

At 3rd level and every three class level beyond 3rd, the Mystic savant chooses a spell from any class’s spell list and thereafter treats it as if it were on his spell list; if it is not normally a wizard spell, it is treated as 1 level higher. The spell's final level must be one the mystic savant can cast. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll).

Glyph-Finding (Ex)

At 4th level, a mystic savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue with trapfinding can use Perception to search for traps.

Scroll Master (Su)

A 5th-level mystic savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.

Quick Identification (Sp)

Starting at 7th level, a savant may identify the magic properties of an item as a swift action. He may do this once per day at level 7-11, two timer per day at level 12-17, and three times per day at level 18 and higher. This has the effect of using detect magic and identify in combination for 3 rounds on a particular item.

Sigil Master (Su)

A 8th level, a mystic savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a mystic savant, though he still receives this saving throw bonus.

Silence Master (Su)

A 10th-level mystic savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate an item normally for this ability to work.

Three times per day he may cast a spell of 3rd level or lower as if he were using a silent metamagic rod. At level 13, he can cast spells up to level 6. At level 19, this ability can affect spells of 9th level or lower.

Analyze Dweomer (Sp)

Starting at 11th level, a savant may use analyze dweomer as a free action for up to 1 round per level per day. He may use this ability in 1-round increments.

Dispelling Master (Su)

Starting at 14th level, the savant can spontaneously convert any prepared spell into dispel magic by losing a spell slot of equal or higher level. At level 16, he can spontaneously convert into or greater dispel magic as well. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.

Table: Arcane Savant

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Adept activation, cantrips, Scribe Scroll 3 1
2nd +1 +0 +0 +3 Master scholar 4 2
3rd +1 +1 +1 +3 Esoteric magic 4 2 1
4th +2 +1 +1 +4 Glyph-finding 4 3 2
5th +2 +1 +1 +4 Scroll master 4 3 2 1
6th +3 +2 +2 +5 Esoteric magic 4 3 3 2
7th +3 +2 +2 +5 Quick Identification 4 4 3 2 1
8th +4 +2 +2 +6 Sigil master 4 4 3 3 2
9th +4 +3 +3 +6 Esoteric magic 4 4 4 3 2 1
10th +5 +3 +3 +7 Silence master (3rd) 4 4 4 3 3 2
11th +5 +3 +3 +7 Analyze dweomer 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Esoteric magic 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Silence master (6th) 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Dispelling master 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Esoteric magic 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Dispelling master (greater) 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Esoteric magic 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Silence master (9th) 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 4 4 4 4 4 4 4 4 4 4

Summary of Lost Class Abilities

These wizard class features are lost or modified in this archetype:

  • Arcane Bond
  • Arcane School
  • Scribe Scroll
  • Bonus Feats (level 5, 10, 15, 20)

See Also

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